Why I can say I have no regrets after purchasing Apple Vision Pro for approximately 520,000 yen | Business Insider Japan

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I was impressed by the clarity of the text and photos.

Apple Vision Pro home with familiar icons.

Photo: Atsushi Ishikawa

Another thing that impresses me when using Apple Vision Pro is the beauty of the display.

Perhaps because it uses two Sony 4K displays, the images are truly vivid and beautiful. When you display animals, scenery, etc., they are displayed with such quality that you will think they are real.

However, perhaps because resolution is a priority, the viewing angle is around 90 to 100 degrees, which is not at all wide.

When worn, you can see what’s going on around you, and although the images may look a little blurry, the degree of reproduction is considerably higher than that of conventional VR or MR goggles. However, it seems to be influenced by the environment such as the brightness of the room.

The resolution is surprisingly high, and when displaying web pages, books, etc., the text looks very clear. Apple Vision Pro has a function that allows you to enlarge the screen of your MacBook Pro, so you can use Apple Vision Pro to display work apps that you usually use on your Mac while working.

As a “spatial computer,” you can see a giant MacBook Pro display right in front of you, giving you a sense of hope that your work might go faster.

I enjoyed watching 3D movies on Disney+, and the high resolution and three-dimensional effect were great. It’s more immersive than any other device I’ve used so far, and I think I’ll be using Apple Vision Pro as much as possible for movies and sports broadcasts from now on.

“Persona” is the “face” of Vision Pro

When I tried it on.

Photo: Atsushi Ishikawa

Another feature of Apple Vision Pro is its emphasis on communication.

By taking a picture of your face with the Apple Vision Pro’s camera, you can create a “persona” that you can display as your alter ego to the other person in a video call on FaceTime. This allows you to make video calls using FaceTime even when wearing Apple Vision Pro.

This Persona has a “not dissimilar, but somehow creepy” feel to it, and people have mixed opinions about it.

If the shooting didn’t go well, the Persona would end up looking up at the camera all the time, and some people would look sleepy all the time.

By the way, when I tried to talk to my 7-year-old on FaceTime, the first thing he said was, “Dad, that’s weird,” but after that, the conversation continued normally, and he said “Don’t forget to bring a souvenir.” It ended with her begging.

In addition, the Apple Vision Pro has a display embedded toward the outside of the device, where the user’s eyes are displayed.

There seems to be still room for development on this, and when you actually look at people’s eyes up close, they give a rather unnatural impression.

However, when we broadcast a live report on the usability on YouTube from Hawaii, many viewers commented that the features were “surprisingly natural and useful.” The impression you get when you see it as a video and when you actually see it may be quite different.

Spatial computers are not yet “perfect”

Left side of Apple Vision Pro.

Photo: Atsushi Ishikawa

I’ve been using Apple Vision Pro for a few hours, and while it’s far superior to previous VR and MR devices, it’s certainly not “perfect.”

To display the control panel, you have to look up, which can be quite difficult to understand.

Also, since you keep sending your gaze to make the app respond, you may end up confirming the action when you accidentally look somewhere else, and another app may start, or you may end up clicking “Cancel” instead of “OK”. Sometimes it turned out to be.

It’s true that I’ve only been using it for a few hours and I’m not used to operating it, but I hope that it will mature as an OS and become even more user-friendly in the future.

Looking back, the iPhone, which was introduced in 2007, wasn’t “perfect” to begin with. The level of perfection has increased by listening to user feedback and updating the version repeatedly.

The “spatial computer,” which took its first steps on February 2, may evolve and become more common, becoming a part of our lives.

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