“With Fifa eClub World Cup Italia victory on the world roof”


“The victory of the Fifa eClub World Cup 2021, which brought Italy to the top of the world, is the result of 4 years of work, commitment and investments, our start-up starts in 2017 with a constant internationalization path. The month last we obtained, and it is the first time that it happens for an Italian team, the entry into the Rainbow Six world championship, the event will take place in May and will have a prize pool of 3 million dollars “. These are the words of Paolo Cisaria, CEO of Mkers, an Italian eSports company that boasts Daniele De Rossi and Alessandro Florenzi among its investors. “Among our investors we have Daniele and Alessandro: they are crazy, they follow us in the logic and in the choices, as sportsmen they have been able to understand and intuit how the economy linked to the world of sport is shifting”, underlines the founder of Mkers at time.news.

“Esports give young talents the opportunity to emerge but they also create jobs and make start-ups and young companies like ours grow: Forbes has selected 100 young people under 30 who have distinguished themselves in revolutionizing the way of working, including c “is also our Diego Hicham Arazi. In the Mkers team there are 43 professional players on 9 game titles from 8 countries, a nice roster. To explain the dimension of eSports, think that Daniele Paolucci, our top player, has 300 thousand followers “, are the numbers with which Cisaria explains a rapidly growing sector.

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“If there is a signing campaign like in football? We are also making ourselves known by those teams that are a point of reference, now they are looking for our players. We hope that the launch of our scouting platform will help us to emerge young talents – he continues -. Today Mkers is a point of reference where other realities also go to draw; together with Alessandro Lucci’s World Soccer Agency we have been inspired by a scouting platform through which young people can get in touch with the most important teams. ‘is then the launch of our Gaming house in Rome, it will be an exclusive place where professionals can train “.

The eSports sector is a niche of a very important industry like that of video games. This year the turnover is 1.1 billion and the growth trend is in double digits year after year. The increase in mainstream users is also influencing; a recent survey shows that 39% of Italians define themselves as gamers “, he adds.

“The United States and the entire Asian side are driving forces in our sector but Northern Europe is also doing important numbers. Spain is growing and in Germany this is a consolidated segment – he continues – The Covid emergency on the one hand has marked growth in line with growth in digital consumption with an increase in gaming, but the pandemic did not allow live events to be held. Romics in October 2019 had paid 200 thousand, the editions of 2020 and that of April 2021 were skipped “.

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