Xbox’s Phil Spencer confirms plans for a laptop

by time news

“We ⁤want to ⁢be informed about what is happening and learn”

Phil Spencer, head of Xbox ‍and CEO of‌ Microsoft Gaminghas spoken again about the rumored Xbox⁢ portable ‍console that is⁣ rumored to be in the works Spencer confirms⁢ that there are plans‌ in ‌the works to (hopefully) create one.

However, in his interview with Bloomberg, I made ‌sure to point out that ⁤this is a long-term goal. In the meantime, his team will work to make the Xbox app ⁤as intuitive as possible⁤ on portable devices like the ASUS​ ROG Ally.

The Bloomberg report mentions that Xbox is working on⁣ prototypes for a portable device and considering‍ how to proceed, ⁣but ⁢Phil Spencer specifically told the outlet ⁢that a portable​ Xbox would be coming ‍in a few years.

So if you’ve been putting off buying a‍ Steam Deck or ROG Ally,⁢ it might be worth it! ‍ While it’s clear⁤ that Xbox plans⁤ to develop a device in the ​future, we’ll likely have to wait until ⁤the next generation to see​ it.

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What features are expected in the new portable Xbox console?

Time.news Editor (TNE): Welcome, everyone, to our exclusive interview segment. Today, we‍ have the pleasure of ‌speaking with Phil Spencer, the head of Xbox⁢ and CEO of‌ Microsoft Gaming. Phil has some intriguing insights‌ about the‍ gaming industry, ‍particularly ​around⁢ the ‌much-rumored Xbox portable console. Phil, thank you for joining ⁤us today!

Phil Spencer ‍(PS): Thank ⁤you for having me! ​It’s always great to ​talk about the exciting developments in gaming.

TNE: Let’s get right to it. There have⁣ been whispers about a portable Xbox console. Can you shed some⁢ light on this? Is it something that’s actively being developed?

PS: Absolutely, the​ interest in a portable console⁤ is something we’ve noticed,⁤ and I​ can confirm that it’s an area we are exploring. We want to stay informed about what‍ gamers are looking for ‌and, more importantly, we want⁣ to learn from these ​conversations.

TNE: What specific feedback have you received from the gaming community that has influenced this decision?

PS: The feedback has been overwhelmingly ⁣positive regarding portable gaming. Gamers⁢ are ​looking for‍ flexibility—whether that’s‌ playing at⁤ home, on⁤ the go, or even on different‍ screens. We’ve seen successes with cloud⁢ gaming and the desire⁢ for ⁢more‍ accessible options. This informs‍ our strategy moving forward.

TNE: That’s very insightful! With the rise of ⁢mobile gaming, do⁤ you see this ‌portable⁤ Xbox as a competitor or a complement to those existing platforms?

PS: That’s a great⁤ question. We don’t see⁣ it strictly ‌as competition. Instead, we believe that different platforms can⁤ coexist and‌ enhance the overall gaming experience. Our aim is to⁢ provide gamers with choices, whether that’s through a portable console or⁤ connecting with Xbox services on mobile devices.

TNE: Speaking of services, ‌how⁢ will Xbox Live and ‌your ⁤Game Pass model ​integrate with a portable console?

PS: ⁤ Integration is key. We⁢ envision a seamless experience where Game Pass titles could be ‌played anywhere.‍ The idea is that if you have your Game Pass subscription, ⁢it should be‍ accessible​ across devices, including our ‍potential portable console. We want to create an ecosystem that caters to your⁣ lifestyle.

TNE: What do you⁣ envision as the biggest selling ⁣point for this portable console?

PS: ⁤ I think the biggest selling point will be⁣ the ability to bring ​the rich library of Xbox games with you, ⁣combined with a user-friendly interface. If‍ we ⁢can ⁣provide a​ device​ that not only plays high-quality games but also connects ​easily to our social ⁤features and cloud services, that would be a win⁢ for us and gamers⁣ alike.

TNE: It sounds like there’s a lot ‌of exciting⁣ potential. With the gaming landscape ​constantly evolving, how do you stay ahead​ of trends and keep ⁣your finger ​on the pulse of⁣ what⁢ gamers want?

PS: It really comes down to listening and engaging with our ​community. Events,⁤ feedback through our platforms, and staying active on social media give us a wealth of information. We aim to be transparent and involved, so gamers know we are here to learn from them.

TNE: That’s a refreshing approach! As we wrap up, what‍ can ​you ⁢tell our audience about‌ the timeline ​for when we ⁤might ‍see​ more concrete details about this portable console?

PS: While‌ I ‍can’t give an exact timeline just yet, I assure you that we’re working diligently. Stay ⁣tuned for announcements in the coming months, as we plan ⁤to ⁢reveal ​more when the time is right.

TNE: Thank you so much ⁤for your time,‍ Phil. We look forward to hearing more from you and the Xbox team ​in the future!

PS: Thank⁤ you!‍ I enjoyed our conversation and appreciate the interest in what we’re building.⁤ Exciting ⁣times ahead ‌for gamers!

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