The scent of spring blossoms in Xi’an is currently mingling with a meticulously reconstructed version of the eighth century. During the Qingming festival, the historic grounds of Huaqing Palace have transformed into a living stage, where the boundaries between historical record and immersive theater are intentionally blurred to attract a new generation of travelers.
This shift is part of a broader “Guofeng” (national style) movement, a cultural trend where traditional Chinese aesthetics are reimagined for modern consumption. At the heart of this year’s activation is a gamified experience centering on the legendary consort Yang Guifei. Dozens of role-players, dressed in costumes modeled after historical records, cinema, and popular digital games, have taken over the palace grounds as non-player characters (NPCs), turning a standard sightseeing trip into an interactive quest.
The experience is designed for the social media era. Visitors who encounter these “Yang Guifeis” and engage in a specific interaction—declaring, “I’m not pretending, I am Yang Yuhuan”—are rewarded with “Tang Dynasty Flying Money.” This replica currency, based on the historical credit system of the Tang era, can then be exchanged for various cultural and creative souvenirs, effectively turning the act of historical exploration into a scavenger hunt.
The Gamification of Heritage
The integration of NPC dynamics into heritage sites reflects a sophisticated understanding of modern consumer behavior, particularly among Gen Z and Millennials. By treating the palace not as a static museum but as an interactive environment, Huaqing Palace is tapping into the “immersive economy,” where the value of a destination is measured by the quality of the experience rather than just the site’s antiquity.

The choice of Yang Guifei as the central figure is strategic. As one of the most famous women in Chinese history, her association with the hot springs of Huaqing Palace provides a narrative anchor that is instantly recognizable. The use of role-players allows the site to convey historical narratives through dialogue and interaction, making the history of the Tang Dynasty feel visceral rather than academic.
This approach likewise leverages the booming Hanfu movement. In recent years, wearing traditional clothing in public spaces has evolved from a niche hobby into a mainstream fashion statement. By providing a setting where visitors feel encouraged to dress up and perform, the palace creates a feedback loop: the more visitors wear Hanfu, the more authentic the atmosphere becomes, which in turn attracts more visitors.
Driving the ‘Spring Economy’ Through Cultural Tourism
The “Guofeng” tour is not merely a cultural exercise; it is a calculated engine for the “spring economy.” This term refers to the surge in consumer spending during the spring months, particularly around holidays like the Qingming Festival, as people venture outdoors after the winter lull.
Local authorities and tourism operators in Shaanxi province are increasingly focusing on “experience-based consumption.” Rather than relying solely on ticket sales, the economic model has shifted toward a diversified ecosystem of spending. The “Flying Money” mechanism is a prime example of this, directing foot traffic toward gift shops and artisan vendors through a reward-based system.
The impact of these initiatives extends beyond the palace walls. The surge in “Guofeng” tourism creates a ripple effect across the local economy, benefiting a variety of stakeholders:
- Hanfu Rental Shops: A massive increase in demand for high-quality costume rentals and professional makeup services.
- Local Artisans: Increased sales of traditional crafts and “cultural and creative” (wenchuang) products.
- Hospitality Sector: Longer average stays as visitors spend more time engaging in immersive activities.
- Digital Platforms: A spike in user-generated content on platforms like Xiaohongshu and Douyin, providing free, high-reach marketing for the region.
The Cultural Appeal of the Tang Dynasty
To understand why this specific era resonates so strongly, one must look at the Tang Dynasty’s reputation as a golden age of cosmopolitanism and artistic achievement. For the modern visitor, the Tang era represents a peak of openness and confidence in Chinese civilization.
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By recreating this atmosphere, Huaqing Palace provides a sense of cultural continuity. The “Flying Money” (Feiqian) used in the game is more than a prop; it refers to a real historical innovation in finance that allowed merchants to deposit money in one place and withdraw it in another, reducing the risk of theft during travel. Integrating such details adds a layer of authenticity that appeals to the intellectually curious visitor.
However, the balance between historical accuracy and entertainment is a delicate one. The use of costumes inspired by “games and film” suggests that the palace is prioritizing accessibility and visual appeal over strict archaeological precision. This hybrid approach—blending history with pop culture—is what allows the site to remain relevant to a demographic that might otherwise find traditional museum exhibits dry.
A New Blueprint for Site Management
The success of the Huaqing Palace model suggests a shift in how cultural heritage sites across China are being managed. The transition from “looking” to “participating” is becoming the standard for top-tier destinations. This evolution is driven by the need to compete with digital entertainment and the desire to foster a deeper, more emotional connection with national history.
The “spring economy” activations serve as a testing ground for larger seasonal events. By analyzing visitor interaction patterns with the NPCs and the redemption rates of the “Flying Money,” operators can refine their offerings for the busier summer peak.
| Feature | Traditional Model | Immersive (Guofeng) Model |
|---|---|---|
| Visitor Role | Passive Observer | Active Participant/Player |
| Revenue Stream | Primary Ticket Sales | Diversified Experience Spending |
| Engagement | Informational Signage | Interactive NPCs & Questing |
| Marketing | Official Brochures | User-Generated Social Content |
As the Qingming period concludes, the focus for Xi’an’s tourism sector will shift toward the upcoming summer rush. The next confirmed milestone for the region’s cultural activations will be the launch of the summer themed-programming, which is expected to expand these immersive elements to other historical sites across the city to further sustain the momentum of the local economy.
We would love to hear your thoughts on the intersection of history and gamification. Do you feel immersive role-play enhances or distracts from the historical value of heritage sites? Share your views in the comments below.
