You’ve seen enough, the Diablo 4 beta suggests it’s going to be a huge hit
Before someone shoots the last two Diablo 4 titles and puts them side by side, I think two things are true. First, I think that for at least a decent portion of the player base, launching Diablo 4 will be technically difficult, given the number of issues I saw with the beta even if it was a “stress test”. It’s not just server queues but disconnects, severe delays, rubber bands, crashes, and more. But once these issues are resolved, the content From the beta, I was told, yeah, this game was really as good as it looked in the trailer and blog posts, and as such, it was going to be a huge hit.
I think Blizzard let most things out here, judging by how addictive Diablo 4 actually is, even in the early levels, even when nothing comes close to building the final game, even when you’ve barely scratched the surface of the story. If I had a little less self-control I would have gotten through all 5 of the beta chapters, the only reason I didn’t is because I knew they would all be deleted when the game launched in June.
Technical issues aside, and my issues with wanting to make every aspect of this game web-only, while after all these years I still want a single goddamn player version that I can pause, the rest of the game is shaping up to probably be a better launch than Diablo 3 itself, which took until the Reaper of Souls expansion to truly “fix” itself and become the quality entry it ought to be. I don’t think it’s going to take Diablo 4 that long.
There’s no such egregiously bad idea as the auction house that launched with Diablo 4, which basically ruined the Diablo 3 loot hunt for as long as it’s been around. And even if the beta’s Legendary drop rates were boosted, it looks like it wouldn’t be stingy at launch, and we’ve already seen more interesting Legendary drop rates than Diablo 3 at launch, many of which were little more than stat boosts on their own with no special features.
The game looks great (when there are no lags or lags). Amazing environments (literally). The Diablo 2-like stat system would look great with plenty of skill points, adding the modern concept of light-respect if needed. And what about the story? That was my biggest surprise, just how much more immersed I was in this story of Lilith than any previous Diablo story, even through a few early segments.
In short, I’ve seen enough. If you can overcome its obvious technical hurdles, Diablo 4 will be a huge success. Maybe more so than Diablo 3, given the mistakes it makes no Seems to do at launch. I can’t wait for the final product.
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