Obsidian: Amazing Games Over Perfection, Agile Release Strategy

by Priyanka Patel




Obsidian Entertainment, Grounded 2, Avowed, The Outer Worlds 2, game development, Xbox“>

CITY, june 22, 2025

Obsidian’s Aspiring 2025 Slate

Three major titles in one year.

  • obsidian Entertainment aims to release three major titles in 2025.
  • CEO Feargus Urquhart credits their productivity to a focus on “amazing” rather than “perfect” games.
  • Strategic use of external partnerships helps accelerate production.

Obsidian Entertainment is gearing up for a busy 2025,planning to release Grounded 2,Avowed,and The outer Worlds 2; what drives Obsidian’s impressive output? The key,according to CEO feargus Urquhart,is prioritizing fun and achievable goals over revolutionary perfection.

The “Amazing, Not Perfect” Philosophy

In an industry where many studios spend over five years developing a single game, Obsidian Entertainment’s ambition to launch three major titles in 2025 raises eyebrows. Urquhart explains this productivity stems from the company’s core philosophy: “Our job is to make amazing games, not perfect.”

This approach emphasizes creating enjoyable experiences within efficient development cycles,rather than chasing unattainable levels of perfection.

Did you know? Obsidian Entertainment is aiming to release Grounded 2, Avowed, and The Outer Worlds 2 all in the same year.

Dive Deeper: Want to learn more about Obsidian Entertainment’s game development process? Check out their official website for behind-the-scenes content and developer diaries.

Focusing on the Fun Factor

Urquhart elaborated on the importance of identifying strengths and focusing on achievable content:

“Ther has been a long time for a long time to make everything needed to be bigger, better and perfect. The most important thing for us is to identify what we are good, what we can do with the time we have, and then focus on the content we are creating – because that’s what the player really plays!”

External Partnerships and Xbox Expectations

another factor contributing to Obsidian’s accelerated production is its strategic use of external partnerships. Urquhart noted, “This has allowed us to hire outsourced teams. There are not many studios at Microsoft with an external partner developing a complete game for them.”

Food for Thought: How might Obsidian’s “amazing, not perfect” philosophy impact the final quality and reception of their games? Share your thoughts in the comments below!

Managing Expectations

Marcus Morgan, executive producer of Grounded 2, acknowledges the increased expectations that come with being a First-Party studio. However, he clarifies that this pressure is self-imposed, stating, “No one at Xbox is putting this pressure on us.But she’s there, deep in our mind. Its something we think, especially at first, when we were maturing like First-Party studio.”

A Collaborative Effort

Grounded 2 is being co-developed in collaboration with Eidos. The teams maintain close communication and collaboration. “We are always visiting. We talk every day. It’s a really healthy relationship. And as the Eidos team really loves the game, they are not just indifferent hired. They are delivering the best they have.”

“`html

The Role of Avowed in Microsoft’s Strategy

while Grounded 2 and The Outer Worlds 2 represent significant milestones for Obsidian, Avowed holds a particularly vital role within Microsoft’s Xbox strategy. Scheduled for release on February 18, 2025 [[1]], Avowed is a first-person fantasy RPG set in the

You may also like

Leave a Comment