For filmmaker Isa Mazzei, the process of adapting a cult classic required a descent into the darkest corners of the internet. Tasked with sourcing real-world footage of death and injury for the new version of Faces of Death, Mazzei found herself operating as a curator of digital trauma, navigating the blurred line between professional research and personal haunting.
The project, produced for IFC Films and co-written with director Daniel Goldhaber, centers on a content moderator—a worker whose daily existence is defined by the scrubbing of the web’s most violent imagery. To bring this character to life, Mazzei spent months licensing footage from forums and news sites, a process that forced her to confront the depersonalization inherent in the modern screen experience.
This immersion sparked a deeper reflection on what Mazzei describes as the millennial relationship with digital death. From the early broadcasts of the September 11 attacks to the rise of gore sites like LiveLeak, a generation has grown up viewing catastrophe not as an isolated event, but as a recurring stream of data interspersed with the mundane noise of social media.
The Legal Paradox of Viral Violence
The original 1978 Faces of Death relied on the mystique of the “banned” VHS tape to draw audiences, blending staged scenes with genuine footage to create a pseudo-documentary of mortality. In the digital age, however, the mystery has been replaced by accessibility. Mazzei and Goldhaber noted a stark discrepancy between the stringent legal requirements of the film industry and the permissive nature of social media platforms.
While a film studio must navigate complex legal loopholes, secure releases from next-of-kin, and consult rooms of lawyers to display real violence, platforms like Instagram and X (formerly Twitter) often host the same imagery with far less culpability. Because these companies profit from engagement and advertising rather than the direct sale of the footage, the responsibility for the psychological impact on the viewer is often sidelined.
This environment creates a phenomenon known as “data trauma,” a term discussed by researchers like Neema Githere and Olivia Ross. It describes the jarring incongruity of the modern feed—where a video of a mass shooting might appear immediately beneath a skincare advertisement or a lighthearted meme. This juxtaposition, Mazzei suggests, risks normalizing the unthinkable by stripping death of its context and reducing it to a “square box” in a digital gallery.
The Psychology of the Digital Spectator
The mental toll of this exposure varies depending on the viewer’s role. During her research, Mazzei explored the specific trauma faced by professional content moderators. According to the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), a diagnosis of PTSD typically does not apply to exposure via electronic media, movies, or pictures—unless that exposure is work-related.
This distinction creates a precarious psychological space for those paid to watch the worst of humanity. Mazzei reflects on how she became “unfazed” by the imagery she sourced, noting that the ability to eat a meal while viewing a fatal accident is not necessarily a sign of resilience, but of a dangerous detachment.
For many millennials, this detachment began as a survival mechanism. Mazzei describes a childhood spent in the shadow of the Columbine shooting and the aftermath of 9/11, where watching violent imagery on clunky desktop computers felt like a “charm of self-protection.” By seeing the monster, the logic went, the monster could no longer be a surprise.
Disrupting the Memory of Trauma
To grapple with the residual effects of this exposure, Mazzei points to the “Tetris effect.” Scientific research has suggested that playing the puzzle game Tetris shortly after a traumatic event may reduce the frequency of intrusive memories and flashbacks. A study published via PubMed indicates that the game may disrupt the consolidation of sensory elements of traumatic memories by occupying the visual-spatial processing centers of the brain.

The use of Tetris serves as a metaphor for the modern attempt to “block out” the horror of the digital stream. Yet, as Mazzei observes, the cycle of scrolling often overrides these coping mechanisms. The result is a state of perpetual, low-level trauma where the viewer is simultaneously repulsed by and addicted to the spectacle of death.
The Spectrum of Digital Exposure
| Context | Primary Driver | Legal/Ethical Guardrail | Psychological Effect |
|---|---|---|---|
| Feature Film | Narrative/Artistic | Contracts, Releases, Ratings | Controlled Spectatorship |
| Social Media | Engagement/Algorithmic | Terms of Service (Variable) | Data Trauma/Desensitization |
| Content Moderation | Safety/Compliance | Employer Guidelines | Occupational PTSD |
Faces of Death seeks to make the audience experience complicit in this cycle. By changing the context of “online snuff” and forcing a confrontation with the depersonalization caused by screens, Mazzei and Goldhaber aim to move the viewer from a state of passive consumption to one of complicated reflection.
As the film prepares for wider release, it stands as a critique of a culture that has traded the sanctity of death for the efficiency of the scroll. The question remains whether society can develop a framework for recovery from data trauma, or if the normalization of digital violence is an inevitable byproduct of the age.
Note: If you or a loved one are struggling with the effects of trauma or mental health challenges, resources are available. In the U.S., you can call or text 988 to reach the Suicide & Crisis Lifeline.
The filmmakers expect further discussions on the ethics of digital archives and content moderation to coincide with the film’s promotional cycle throughout the year.
We invite readers to share their thoughts on the impact of digital media on mental health in the comments below.
