The gaming community is currently navigating a storm of speculation following a report from technical analyst ElAnalistaDeBits, who claims to have tested Indiana Jones and the Great Circle on the long-rumored, yet officially unannounced, Nintendo Switch 2. While Nintendo has maintained a strict silence regarding the specific hardware specifications of its next-generation console, this latest leak provides a rare, albeit unconfirmed, glimpse into how the successor might handle high-fidelity, modern titles.
For those following the trajectory of MachineGames’ latest adventure, the prospect of playing a title of this scale on a handheld is a significant leap. The report suggests that the game is not only playable but represents a “solid port” that maintains stability across both docked and handheld modes. However, as a former software engineer, I find the most compelling part of this report isn’t the fact that the game runs, but how it runs.
The crux of the performance claim centers on the integration of Nvidia’s DLSS (Deep Learning Super Sampling). If the Switch 2 indeed leverages DLSS, it would solve the primary hurdle of handheld gaming: producing a crisp image without melting the internal hardware. By using AI to upscale a lower-resolution image, the console can mimic a higher output, which reportedly allows the Switch 2 version of Indiana Jones to appear sharper than the Xbox Series S version in certain aspects.
The Technical Trade-off: Resolution vs. Fidelity
In the world of optimization, there is no such thing as a free lunch. While DLSS can make an image look “sharper” by cleaning up edges and reconstructing pixels, it cannot magically add geometric detail or complex lighting that the hardware isn’t powerful enough to render. This is where the reported differences between the Switch 2 and the Xbox Series S become apparent.

According to the findings from ElAnalistaDeBits, while the image clarity is impressive, the overall visual quality—specifically the depth of shadows and the level of environmental detail—falls short of the Xbox Series S. This is a logical technical constraint. The Series S, while the entry-level Xbox, still possesses a dedicated GPU and cooling system far more robust than what is feasible in a portable form factor. The “sharper” look is a result of intelligent upscaling, but the “lower quality” is a result of reduced asset complexity and simplified lighting passes to keep the frame rate stable.
The report notes that the game maintains a stable 30 frames per second (fps). For a cinematic experience like Indiana Jones, 30 fps is an acceptable baseline, especially for a handheld. The priority here is clearly consistency over raw speed, ensuring that the gameplay doesn’t stutter during intense action sequences or while exploring the detailed environments of the Great Circle.
Comparing the Reported Performance
To put these claims into perspective, here is how the reported “Switch 2” performance stacks up against the Xbox Series S based on the leak:

| Feature | Nintendo Switch 2 (Reported) | Xbox Series S |
|---|---|---|
| Image Clarity | Higher (via DLSS) | Standard / Native |
| Frame Rate | Stable 30 FPS | Variable/60 FPS (Target) |
| Visual Detail | Reduced Assets/Shadows | Higher Fidelity |
| Portability | Handheld & TV | TV Only |
What Which means for the Nintendo Ecosystem
If these reports are accurate, the transition from the original Switch to its successor will be defined by “AI-assisted performance.” For years, Nintendo has focused on art style and efficiency to overcome hardware limitations. Moving toward a DLSS-powered architecture would allow them to attract third-party developers—like Bethesda and MachineGames—who previously found the original Switch’s hardware too restrictive for “AAA” current-gen ports.
The ability to run a game like Indiana Jones and the Great Circle in a handheld mode is a powerful value proposition. It suggests that the Switch 2 isn’t just a slight iteration, but a machine capable of bridging the gap between portable gaming and the home console experience. However, it also highlights the continuing divide: the “portable” version will likely always be a compromised version of the “stationary” experience, relying on AI to mask the hardware gap.
neither Nintendo nor Bethesda has officially confirmed the existence of a Switch 2 version of this game. Until an official press release or a storefront listing appears, these technical benchmarks remain in the realm of leaks and community testing. The “launch trailer” mentioned in social circles should be viewed with caution, as fan-made edits and leaked dev-kit footage often circulate as official media during these windows of high anticipation.
Looking Ahead
The industry is now waiting for Nintendo’s official hardware reveal, which the company has indicated will happen within this fiscal year (by March 2025). The confirmation of DLSS support would be the single most important detail for developers and enthusiasts alike, as it would redefine the library of games available to Nintendo users for the next several years.
We will continue to monitor official channels for a formal announcement regarding the hardware and its launch title lineup. For now, the reports from analysts like ElAnalistaDeBits serve as a blueprint for what we can expect: a machine that prioritizes smart scaling and stability over raw power.
Do you think 30fps is enough for a modern adventure game on the go, or is 60fps a requirement for the next generation? Let us know in the comments and share this story with your fellow gamers.
