NACON: ACTIVITÉ DU 3ème TRIMESTRE 2024-2025 À 52,9 M€ -Le 20 janvier 2025 à 18:15

NACON Reports €52.9 Million in⁤ Sales for First Nine Months of Fiscal Year⁢ 2024-2025

French video game‌ company NACON ⁣announced today ⁤its consolidated revenue figures for ⁣the first nine months of⁤ fiscal‍ year 2024-2025, covering the⁢ period ⁣from ⁢April 1st, ⁢2024, to December 31st, 2024.

The company reported a total revenue of €52.9 million for this period.

Breaking down the figures,⁢ NACON achieved €32.3 million in revenue during the first quarter (April-June) and €44.8 million in the second quarter (July-September). ⁤This represents a 9% decrease ⁢compared to the same period ‍last year.

NACON’s performance ‍was impacted ⁢by a number of factors, including the​ ongoing challenges⁤ in the video game industry.despite these challenges, the company remains optimistic about its future prospects, citing the upcoming launch of the Nintendo Switch 2 console, ⁣for⁣ which⁣ NACON already has compatible games and accessories.

The⁤ company expects ⁢strong growth in the⁢ first half of⁢ fiscal year⁣ 2025-2026,driven⁢ by the ‌anticipated success of the nintendo Switch 2. NACON will release its fourth-quarter 2024-2025 sales‌ figures after the market⁢ closes on april ⁤28th, 2025.

Gaming Sector⁢ sees mixed ‍Performance in Q3⁣ 2023

The ‌gaming industry experienced a mixed bag of results in the third quarter of 2023, with some segments showing robust growth while others faced declines.revenue generated by the gaming sector reached €52.9 million in Q3, marking a 10.3% decrease compared to the​ €59 million recorded in the same ‌period last year. ‌

Despite the overall decline, the “Accessories” segment emerged as a ‍luminous spot,⁣ posting a⁣ 5.3%⁢ increase in revenue, reaching €25.2⁤ million. ​This growth suggests continued consumer demand for gaming peripherals ‍and ⁣accessories.

However, the “Games” segment saw a important 23.7% drop in ⁢revenue, falling to €25.4 million.This decline could be attributed to various factors,‌ including ⁣increased competition, shifting consumer preferences, and potential economic headwinds.

Interestingly, the “Other” segment, which likely encompasses areas like esports and gaming-related merchandise,​ experienced a remarkable 28.4% surge in revenue, reaching €2.3 million. This indicates growing opportunities beyond conventional gaming software ​sales.Looking at the ​cumulative performance ​for the ‌first⁤ nine ‍months of⁣ 2023, the gaming sector generated €59 million in ⁣revenue, representing a 38.5% increase compared to⁤ the same period⁢ last year.

These figures highlight the dynamic nature of the gaming industry, with both​ challenges and opportunities ‍emerging across different segments.

Gaming Revenue Takes a Hit, ‌Accessories shine in Q3 2024-2025

[City, State] – [Date] – A recent financial report reveals​ a ⁢mixed bag for⁣ the gaming‌ industry ​in the third quarter of 2024-2025. While‌ the⁣ overall revenue saw a modest increase,the gaming segment experienced a significant decline,highlighting⁣ the challenges faced by ⁤the sector.

The company’s ⁤total ⁤revenue reached ‌€129.9 ‍million, a 2.5% ⁤increase compared to the same period last⁢ year. Though,this growth was ⁣largely driven by the accessories segment,which saw a ‍strong 11.1% surge in sales.

The gaming segment,on the other hand,faced a more ​challenging⁢ quarter,with revenue dropping by 23.7% to​ €25.4 million. This decline was attributed‍ to a significant slowdown in the “Catalog” segment, which ‍focuses on new game releases, experiencing a 52.9% drop in⁤ sales.

Despite the challenges in the gaming sector, the company’s “Autres” segment, which includes mobile and audio products, continued its upward trajectory, with a remarkable 35.8% increase ‍in revenue.

This performance underscores the ⁣evolving landscape of the gaming ⁣industry, where diversification and innovation are​ crucial for sustained growth. While traditional gaming revenue faces headwinds, the accessories market and emerging segments like mobile gaming are proving to be⁢ lucrative avenues for expansion.

NACON Gears Up for Holiday ‌Season ‌with New Releases and Back ‍Catalogue Success

French video ‌game publisher‍ and developer⁤ NACON is reporting strong performance⁢ in its back catalogue and accessories divisions,setting the stage for a busy ⁢holiday season.While ‍the current quarter saw fewer major game releases compared to the same period last year, NACON’s back catalogue of previously released games continues‍ to ​perform well. ⁣Revenue from⁤ these ⁤titles reached €15.6‍ million, a significant 24.5% increase, demonstrating the effectiveness of​ NACON’s⁢ strategy.

NACON’s accessories division also saw positive growth, with sales of RIG headsets and REVOLUTION ​5 PRO ⁢controllers remaining strong in key markets like the ⁢USA and⁢ Australia. This division achieved a 5.3% increase in revenue, reaching €25.2 million.

Despite a ​slight delay in the launch ‍of some products, including the‍ COBRA seat, DRIVE PRO STAND, REVOSIM range, and XBOX ‌Revolution X‍ Unlimited⁢ controller, which ⁣are now ​slated ⁣for release in 2025, NACON ⁢remains optimistic about its accessories performance.

Further solidifying its commitment to the accessories market, NACON recently announced plans⁢ to ⁣build a new ​manufacturing facility for gaming accessories in Lauwin-Planque,⁤ France. This ‌facility, expected to‌ be operational​ in 2025, will allow NACON ‌to better ⁤control its supply chain, integrate value, and optimize its inventory.

Looking ahead to the fourth quarter, NACON‌ has a promising lineup​ of new⁢ releases planned.These include:

Rugby25™: A new installment in the popular rugby simulation series.
Dragonkin™: An adventure game entering early access.
* Ambulance Life™: A simulation game offering a unique perspective on emergency medical services.

Along with ⁢these new releases, NACON will continue to support its existing titles, with Test ⁢Drive Unlimited: Solar Crown™ receiving regular content updates and seasonal ‍expansions.‍ The “Return of Ibiza” expansion, released in December, adds to the already ⁣rich gameplay experiance.NACON’s strong performance in its back catalogue ‍and accessories divisions, coupled with a promising lineup of new ​releases, positions the company for continued success in the coming ‍months.

NACON gears Up for Strong 2025-2026 with New Releases and Nintendo Switch 2 Support

Gaming hardware and software company‍ NACON is looking ahead to⁢ a promising 2025-2026 fiscal year, fueled by a robust lineup ⁣of upcoming game releases and the launch of the highly anticipated ​Nintendo ​Switch‍ 2 console.

While the company‍ anticipates a slight increase in revenue⁤ for the current 2024-2025 ‌fiscal ‍year, they expect a ​dip in operational profit due to delays in product launches within their Accessories division. These ⁤delays, ⁤coupled⁤ with previously announced game release shifts, have impacted ⁢the company’s overall⁢ performance.

however, NACON is confident that the first half of‌ 2025-2026 will see a significant rebound. Several factors contribute to this optimism:

Catch-up releases: Games and accessories ⁤originally planned for 2024-2025 will finally ⁣hit⁣ the market, boosting sales. Strong back catalog: ​ NACON’s existing game library continues to perform well, providing a steady revenue stream.
Packed ⁣editorial calendar: A dozen new games are slated for​ release, with major announcements expected during the NACON Connect event on ⁢March 6th.
Nintendo Switch 2 support: NACON ‌is prepared for ⁣the launch of the new console with compatible games and​ a full range of‍ accessories.

The combination of these factors positions NACON for a ⁢strong first⁣ half of 2025-2026, with‍ significant revenue growth anticipated.

NACON‍ will‌ release its fourth-quarter 2024-2025 financial results ‍on April 28th,⁢ 2025, after⁣ market hours.NACON Strengthens Gaming Presence with Unified Structure

Gaming company NACON is consolidating its position in‌ the gaming market with a​ new unified structure. This move brings​ together its 16 development studios, AA video‍ game publishing, premium gaming peripheral design, and distribution under one roof.

NACON boasts 30 years of experience in⁣ the gaming industry,and this new ⁣structure aims to leverage its expertise to better serve players.By streamlining operations and fostering ‌collaboration, NACON seeks to innovate and create unique competitive advantages.This strategic reorganization is expected to solidify NACON’s⁣ market presence and allow it to capitalize‌ on emerging‍ trends in the gaming‌ landscape.‍ The ⁣company is ‌listed on Euronext⁣ Paris, compartment B, and is⁣ included⁢ in the CAC Mid&Small indices.

Engaging Discussion: NACON’s performance and teh Shifting Gaming Landscape

Characters:

Time.news Editor: Here​ too ​get insights‌ on NACON’s ‌performance and the broader gaming industry trends.

Gaming Industry Expert: An analyst who closely follows the‌ gaming market, trends, and⁢ financial reports.

Setting: A virtual⁢ meeting room via video conference.

## discussion:

Time.news Editor: “Thank you for joining ⁢us today. NACON, the French video game publisher and developer, recently released their Q3 ‍performance figures, and it’s clear there are some engaging trends at play. We​ can see a mixed bag: accessories seem to be thriving, while the gaming segment itself is facing headwinds. Can you shed ⁤some light on what’s⁢ happening here?”

Gaming Industry Expert: “Absolutely. I think we’re seeing⁢ a larger shift⁤ in the gaming landscape. The days when solely relying on new game releases was ⁢enough are changing. NACON’s success with its back catalog is a testament to⁤ that; gamers are falling in ‍love with their older titles, which are finding new ​life through re-releases, streaming, and word of mouth.

On the other hand, the decline in the gaming segment, notably ⁤in the “Catalog” segment,⁤ is ⁢concerning. ⁣ It highlights the intense⁢ competition and the increasing challenges of getting new games noticed, especially in ‌the crowded digital landscape.”

Time.news Editor: “That makes sense. The rise of Esports and​ gaming-related ‍merchandise, as‍ we see with NACON’s ⁢”Autres” segment, seems to ⁤be a ⁤promising ‌avenue. Are people looking‍ for more ways to connect with games beyond just playing​ them?”

gaming industry ‌Expert: “Precisely! Gaming has evolved into a cultural phenomenon.​ People want to ⁤be a part of the community,collect merchandise,watch‌ professional players,and immerse themselves in the world ⁤of their​ favorite ⁣games. NACON ⁢is smart to diversify and cater ⁢to this wider range of interests.”

Time.news Editor: “NACON’s investment in a new manufacturing facility for accessories is a bold⁤ move. Where⁣ do you see the accessories market heading?

Gaming Industry Expert: “I think the accessories market is ripe ‌for growth. As⁢ gaming hardware and software become more sophisticated, ⁤ players want top-tier peripherals to enhance their⁤ experience. ⁢ We’re already ⁣seeing this with high-end gaming headsets, controllers, and custom keyboards becoming​ increasingly popular. This trend will likely continue,especially with the release ​of next-gen consoles like the Nintendo Switch 2.”

Time.news Editor: “Looking ahead,what are your⁢ predictions for NACON ⁣and ​the wider gaming industry?”

Gaming Industry Expert: “I’m‍ optimistic about NACON’s ⁤future. Their focus on back ⁢catalogue titles, accessories,⁤ and broader⁣ gaming culture will likely continue to pay off. The gaming ‌industry as a whole is ⁣dynamic‍ and constantly evolving.⁣ Companies that ⁢adapt to these‌ changes, diversify their offerings, ​and prioritize innovation will be ⁢the ones that thrive in the years to come.”

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