PS5 to Reveal Most Played Games via New Steam-Like Widget

by priyanka.patel tech editor

Sony is beginning to pull back the curtain on the PlayStation 5 ecosystem, testing a new feature that provides a glimpse into the gaming habits of millions of users. A new Welcome Hub widget, currently in beta, is designed to surface the most played games within a user’s specific country, marking a significant shift toward the kind of data transparency typically found on PC platforms.

The feature, first highlighted by YouTuber Mystic, introduces a localized leaderboard showing the top ten titles based on total player counts over a seven-day period. While Sony has historically kept specific engagement metrics close to the chest, this move suggests a growing interest in providing players with social proof and trend data directly on their console dashboards.

It is important to distinguish this data from the metrics provided by Steam. While the PC storefront is famous for its concurrent player counts—showing exactly how many people are logged into a game at a single moment—the PS5 most played games widget tracks weekly active users. So any player who launches a game at least once during the week is counted, resulting in much higher, cumulative totals rather than a snapshot of real-time activity.

Breaking down the US beta data

Early looks at the widget from beta testers in the United States reveal the enduring dominance of live-service giants. The data underscores the massive footprint of titles that offer continuous updates and social integration, with Fortnite maintaining a commanding lead over its competitors.

Breaking down the US beta data
Battlefield

The following figures represent the weekly player totals for the top games in the US, as captured in the beta footage:

Game Title Weekly Player Count (US)
Fortnite 14.6 million
GTA 5 5.13 million
Minecraft 4.97 million
Call of Duty 4.95 million
Apex Legends 1.72 million
Marvel Rivals 1.58 million
Battlefield 6* 1.51 million
ARC Raiders 972,000

*Note: The title is listed as “Battlefield 6” in the beta widget footage, though the current primary entry in the series is Battlefield 2042.

Because the widget is localized, these rankings are expected to vary significantly by region. For instance, titles like EA Sports FC are likely to see substantially higher rankings in the United Kingdom and Europe, reflecting regional preferences in sports simulation.

Beyond the leaderboard: Tracking gaming surges

While a static top-ten list provides a general sense of popularity, the widget includes a more dynamic tool: a toggle that tracks sudden surges in player activity. This function is designed to highlight games experiencing a spike in engagement, often triggered by a major content update, a seasonal event, or a steep price discount on the PlayStation Store.

This functionality closely mirrors the “Trending Games” section of SteamDB, a third-party analytics site used by enthusiasts to track the health and momentum of PC titles. By integrating this into the Welcome Hub, Sony allows users to discover “viral” hits or returning classics without needing to rely on external forums or social media trends.

From a technical perspective, this shift toward surfacing weekly active users (WAU) provides a more stable metric for general popularity than concurrent users (CCU), which can fluctuate wildly based on time zones and server maintenance. However, it remains unconfirmed whether these numbers aggregate players across both the PlayStation 4 and PlayStation 5 versions of a game, or if the widget is strictly tracking the PS5 ecosystem.

What this means for the PlayStation ecosystem

The introduction of this data, even in a limited beta capacity, represents a pivot in how Sony manages its community. For years, the “walled garden” approach of consoles meant that players had to rely on third-party estimates or occasional official milestones to know what was actually popular. Providing this data directly to the user creates a more connected experience, encouraging players to jump into titles that are currently peaking in popularity.

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For developers, this visibility is a double-edged sword. While it can help a trending game gain even more momentum through organic discovery, it also makes the decline of a title more visible to the general public. The “trending” toggle, in particular, provides a real-time feedback loop on how well a specific patch or sale event is performing in terms of player acquisition.

As the feature is still in beta, Sony may refine the data presentation or adjust the metrics before a wider rollout. However, given the industry-wide trend toward transparency and the success of such features on other platforms, a full public release appears likely.

Sony has not yet provided a specific date for the general release of the Welcome Hub widget, but the feature is expected to roll out as part of ongoing system software updates. Users should monitor their system notifications for invitations to beta programs or general feature updates.

Do you think player counts should be public on consoles, or do you prefer the privacy of the traditional ecosystem? Let us know in the comments.

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