Starfield Tops PS5 Pre-Orders – Beating Sony’s Own Games | ComicBook.com

by priyanka.patel tech editor

The gaming landscape is seeing an unexpected twist as Starfield, the space exploration role-playing game developed by Bethesda Game Studios and now owned by Xbox, has become the number one pre-ordered title on the PlayStation Store. This marks a significant moment, as it’s the first time an Xbox-owned game has topped pre-order charts on Sony’s platform, surpassing highly anticipated PlayStation exclusives like LEGO Batman: Legacy of the Dark Knight, 007 First Light, Pragmata, and Sony’s own Saros. The surge in pre-orders for Starfield highlights a broad appeal that transcends console loyalties, and speaks to the continued excitement surrounding the game even after its initial release on Xbox and PC.

The pre-order success comes on the heels of a major announcement this week: Starfield is officially launching on PlayStation 5 on April 7th. This expansion to Sony’s console is a notable shift for the title, which was previously exclusive to the Xbox ecosystem. The availability of pre-orders immediately following the announcement triggered a wave of purchases from PS5 users eager to experience the expansive universe Bethesda created. While the exact methodology behind the PlayStation Store’s pre-order ranking – whether it’s based on cumulative numbers or a shorter timeframe – remains unclear, the game’s position at the top is undeniable.

The demand for Starfield on PS5 is particularly fascinating considering the broader context of upcoming game releases. Titles like Grand Theft Auto 6 and The Elder Scrolls 6 are highly anticipated, and would likely dominate pre-order charts if they were available for pre-purchase on the PlayStation Store. However, as it stands, Starfield is capitalizing on the current availability, offering players a highly-rated spacefaring adventure in the meantime. You can see a glimpse of the gameplay and scope of Starfield in the official trailer released by Bethesda:

A Delayed Arrival and Strong Initial Response

Starfield originally launched on September 6, 2023, for Xbox Series X/S and PC, receiving generally positive reviews. However, Xbox does not publicly release sales figures, a practice that has become common in the age of Xbox Game Pass, where game ownership is often tied to a subscription service rather than individual purchases. Despite the lack of concrete sales numbers, Bethesda announced in November 2024 that the game had attracted over 15 million players across both platforms, demonstrating a substantial player base. The Verge reported on this milestone, highlighting the game’s success despite the challenges of tracking engagement in the Game Pass era.

Pricing and Platform Dynamics

Interestingly, Starfield is currently priced at $70 on the PlayStation Store, a full retail price despite being over a year and a half after its initial release. This contrasts with some games that see price reductions over time, suggesting strong confidence in the title’s continued appeal. This pricing strategy hasn’t deterred PS5 owners, however, and may even contribute to higher revenue per unit sold. The disparity in console availability plays a role. Currently, there are significantly more PlayStation 5 consoles in circulation than Xbox Series X consoles – estimates suggest at least a two-to-one ratio – potentially contributing to higher sales volume for Starfield on Sony’s platform.

What Which means for the Future of Multiplatform Releases

The success of Starfield pre-orders on the PlayStation Store could signal a shift in how Xbox approaches multiplatform releases. While Xbox has historically favored exclusivity to drive Game Pass subscriptions, the potential for significant revenue from a wider audience on competing platforms may be proving too tempting to ignore. This move also demonstrates a willingness to collaborate with Sony, despite their ongoing competition in the console market. The decision to bring Starfield to PS5, and the enthusiastic response from PlayStation gamers, could pave the way for other Xbox-owned titles to develop their way to Sony consoles in the future.

The Impact of Xbox Game Pass

The absence of Xbox Game Pass on PlayStation is a key factor in this potential sales advantage. On Xbox, many players access Starfield through their Game Pass subscription, reducing the need for individual purchases. On PS5, however, the only way to play Starfield is to purchase the game outright, driving up direct sales. This difference in access models could lead to Starfield selling more copies on PS5 than it did on Xbox Series X, a possibility that analysts are already considering.

The coming weeks will be crucial as Starfield officially launches on PlayStation 5 on April 7th. The initial pre-order numbers are a strong indicator of demand, but the true test will be in the long-term sales figures. Regardless of the final numbers, this situation represents a noteworthy moment in the console wars, demonstrating that even in a landscape of fierce competition, quality games can transcend platform boundaries and find a broad audience. For those interested in staying up-to-date on the latest gaming news and discussions, the ComicBook Forum offers a vibrant community for sharing thoughts and opinions.

Looking ahead, the industry will be watching closely to see how Microsoft continues to balance its commitment to Xbox Game Pass with the potential benefits of wider multiplatform releases. The success of Starfield on PS5 will undoubtedly inform future decisions regarding other titles in the Xbox portfolio.

If you are interested in learning more about the game, Bethesda’s official website provides detailed information about Starfield, its features, and the ongoing support for the title: https://bethesda.net/en-US/game/starfield

Perceive free to share your thoughts on this surprising turn of events in the comments below, and let us know if you plan on picking up Starfield on PlayStation 5.

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