UK Game Preservation: Government Responds to ‘Stop Killing Games’

by Mark Thompson

UK Parliament Debates “Stop Killing Games” Movement, Cites Legal and Security Concerns

The burgeoning “Stop Killing Games” movement, fueled by concerns over digital game ownership, reached the UK Parliament on November 3, 2025, sparking a debate over consumer rights and the long-term preservation of interactive entertainment. While acknowledging the significant public interest – with petitions garnering nearly 200,000 signatures in the UK and over 1 million across Europe – the government indicated it is indeed unlikely to mandate continued access to games after online services are discontinued, citing complex commercial, legal, and security risks.

Origins of the Movement: The Case of The crew

The “Stop Killing Games” movement originated in Europe in response to the 2024 fate of the racing game The Crew, which became entirely unplayable when its online servers were shut down. This incident highlighted a growing frustration among gamers who feel they do not truly own the digital games they purchase, but rather license them under restrictive terms. The movement argues that publishers have a duty to ensure continued access, even after official support ends.

Parliamentary Debate Highlights Consumer Frustration

During the november 3rd debate, dozens of Members of Parliament (MPs) voiced their concerns regarding the state of British consumer law in relation to digital purchases.One MP argued that the current legal framework fails to adequately protect consumers, stating, “This movement highlights the growing frustration of players whose purchased games disappear. Digital ownership rights should be respected, and even if official service support ends, publishers should strive to provide a means for players to retain or repair their games.”

Another MP emphasized the cultural importance of video games, drawing parallels to othre art forms. “Removing games means erasing cultural and artistic heritage that is essential to society and the industry as a whole,” he said.”If all copies of books, movies, or songs were destroyed, we would consider it a cultural tragedy. The loss of video games should be viewed in the same way.”

Government response: Licensing,Risks,and Preservation efforts

Responding to these arguments,a Government Representative,Minister for Sport,Tourism,Civil Society and Youth,acknowledged the widespread support for the movement,noting the ample number of signatures on petitions both in the UK and across Europe. However, the representative also conveyed the gaming industry’s concerns, emphasizing the increasing complexity of game development and the potential for unintended consequences from mandated continued support.

A key point raised was the basic nature of digital game ownership. According to the government, games are not sold to consumers, but rather licensed for use. This distinction, the representative explained, has been consistent in UK law, mirroring the shift from physical cartridges in the 1980s to digital licensing agreements accepted with a simple “I agree” click today.

The government also highlighted the practical challenges of maintaining discontinued games. While implementing offline modes might be feasible for some titles, it is indeed frequently enough unachievable for games heavily reliant on online infrastructure without significant and costly redevelopment. Moreover, allowing users to run games on option servers raises concerns about financial responsibility for server costs and potential legal liabilities stemming from illegal or harmful activity. the Online safety Act 2023 places responsibility on gaming companies to control harmful content, and unauthorized servers could expose children to inappropriate material.

Despite these concerns, the government affirmed its support for game preservation efforts led by museums and preservation organizations, encouraging developers and publishers to prioritize preservation throughout the game lifecycle. The business Companion, a guide for businesses on consumer law compliance, will be reviewed to ensure it accurately reflects existing consumer protections related to digital content.

A Qualified Victory for Advocates

While the UK government stopped short of enacting legislation to force continued access to discontinued games, the parliamentary debate represents a significant moment for the “Stop Killing Games” campaign. Even though it is indeed tough to say whether the campaign’s ultimate goal will be achieved,the discussion successfully brought the government’s views on the matter into the public sphere,highlighting the need for ongoing dialog between the industry,lawmakers,and consumers.

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