GRAMMY Museum to Host Immersive Session on Video Game Music Industry
A unique opportunity to explore the burgeoning world of video game music awaits attendees at the GRAMMY Museum as part of GRAMMY Week 2026 Education & Community Engagement programming. The session will delve into the creation, release, and economic impact of music within the gaming landscape.
The event, scheduled for a check-in time of 10:30 a.m., will feature a panel of industry leaders representing all facets of the video game music ecosystem. Participants will hear from Steve Molitz, Head of Music & Lead Composer at Saber Interactive; Sebastian Wolff, Founder & CEO of Materia Music; and Cayley Tull, Co-Founder of Let Music Fill My World.
The discussion will focus on the evolving techniques used in game audio. Attendees will gain insight into adaptive scoring – music that changes dynamically based on player actions – and interactive music systems. The panel will also address the practicalities of soundtrack distribution and strategies for composers seeking to build sustainable careers in gaming.
“This session aims to demystify the process and highlight the significant cultural and economic force that video game music has become,” according to a company release.
Perhaps the most compelling aspect of the event is the hands-on recording workshop that will conclude the session. Audience members will have the chance to contribute audio elements that will be integrated into a future game release from Saber Interactive. This provides a rare opportunity for aspiring audio professionals to receive a real-world credit on a commercial project, offering a valuable addition to their professional portfolio.
Admission to the session is free with the purchase of a general admission ticket to the GRAMMY Museum. This event represents a significant step in recognizing the artistic and commercial value of music in interactive entertainment, and offers a unique experience for those looking to break into the industry.
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