War in Iran: White House & Iran Use Video Game Tactics in Propaganda

by Grace Chen

The line between wartime communication and entertainment is blurring and the current conflict involving Iran is at the forefront of this shift. The White House, under President Trump, is employing a novel – and to some, unsettling – strategy of presenting war updates through social media videos that incorporate elements of video games, sports highlights, and even popular television shows. This approach, while intended to showcase military success, is raising concerns about the desensitization to the realities of war and the potential for trivializing human suffering.

The use of these tactics isn’t limited to the United States. Iranian state media is responding in kind, releasing Lego-style animations depicting conflict scenarios. This reciprocal “gamification” of war raises fundamental questions about propaganda, public perception, and the ethical considerations of communicating conflict in the digital age. The strategy, while potentially effective in rallying domestic support, is drawing criticism from religious leaders and veterans’ groups alike.

The White House’s approach centers on short-form video content, particularly on platforms like TikTok. The official White House TikTok account features videos that interweave footage of actual airstrikes with soundtracks and clips from popular culture. One example includes real footage of strikes in Iran set to music from the video game Call of Duty. Another splices combat footage with highlights from baseball and other sports. Clips from films like Top Gun, SpongeBob SquarePants, Braveheart, and even the dramatic series Breaking Bad – featuring the line “I AM the danger!” – are also incorporated.

U.S. President Donald Trump oversees “Operation Epic Fury” with key advisors in February 2026. White House via Getty Images/Getty Images North America

A Mirror Image of Propaganda

Iran has responded with its own form of digitally-driven messaging. State media outlets are releasing short, animated videos depicting scenarios involving President Trump and Israeli Prime Minister Benjamin Netanyahu. These animations, rendered in a Lego-like style, portray Iranian commanders launching counterattacks and civilians fleeing destruction in various locations, including Israel, Dubai, and Saudi Arabia.

This reciprocal strategy highlights a broader trend in modern warfare: the increasing importance of the information domain. Both sides are attempting to shape public perception, both domestically and internationally, through carefully crafted narratives disseminated via social media. The use of familiar cultural references and gamified imagery is a deliberate attempt to engage audiences and simplify complex geopolitical realities.

Concerns Over Desensitization and Ethical Boundaries

The White House’s approach has drawn criticism from religious leaders and veterans’ groups. Cardinal Blaise Cupich of Chicago issued a statement expressing his dismay, stating, “A real war with real death and real suffering being treated like it’s a video game — it’s sickening.” He warned that such depictions risk fostering an “addiction to the ‘spectacle’ of explosions” and eroding empathy.

Anna Kelly, a White House spokesperson, defended the strategy, stating, “The legacy media wants us to apologize for highlighting the United States Military’s incredible success,” and asserting that the White House would continue to showcase the destruction of Iranian military assets. However, John Vick, executive director of Concerned Veterans for America, cautioned that “gamifying or making light of war also undermines the sacrifice of the Americans who have died…”

As a physician who has covered combat zones, I’ve observed firsthand the profound impact of war on both soldiers, and civilians. While soldiers may experience moments of exhilaration during successful missions, I have never encountered a service member who celebrated the loss of life, regardless of affiliation. The reality of war is far removed from the sanitized and often glorified depictions presented in these videos.

The Broader Implications for Wartime Communication

This trend raises important questions about the ethical boundaries of wartime communication. While propaganda has always been a component of conflict, the speed and reach of social media amplify its potential impact. The use of gamification techniques, in particular, risks trivializing the human cost of war and normalizing violence. It also raises concerns about the potential for misinformation and the erosion of trust in traditional media sources.

The current situation underscores the demand for critical media literacy and a discerning approach to information consumption. As conflicts become increasingly mediated through digital platforms, This proves essential to recognize the persuasive intent behind these messages and to seek out diverse and reliable sources of information.

Looking ahead, the U.S. State Department is expected to release a comprehensive report on the use of social media in foreign policy and national security within the next month. This report will likely address the ethical and strategic implications of these evolving communication tactics. The ongoing debate surrounding the White House’s approach to messaging the conflict in Iran will undoubtedly inform this discussion.

What are your thoughts on the use of gamification in wartime communication? Share your perspective in the comments below.

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