Sims: Why filming Margot Robbie’s computer game is a good idea

by time news

2024-03-27 10:29:01

Opinion PC game

Why the Sims film adaptation is a very good idea

Status: 28.03.2024 | Reading time: 2 minutes

All fun as long as the ladder is still there

Quelle: Electronic Arts

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Millennials remember: gambling through days and nights to finally be able to afford the cultivation for their Sim family. Now the popular Hollywood computer game is to be made into a film. This is the logical next step after “Barbie”.

Some found it perverse: “You’re playing life instead of doing it!” Others spent days and nights doing it: The computer game “The Sims,” invented in 2000, is to be made into a film, according to reports from “Hollywood Reporter” and “Variety.” . Produced by Margot Robbie’s company, which already made “Barbie.” What this will look like, whether animated or with real actors, is unclear.

“The Sims” always offers good film material. After all, it is a game in which the person in front of the screen becomes a god. He decides the fate of individuals and shapes his society. The idea is simple: players can create a character, choose clothes and hair color and then build a life for her with a starting budget – that’s the basic version, there are thousands of expansions. Then it’s time to look for a job, build relationships and work on both. The player can switch between houses and guide different Sims. There is no real goal, it’s just about an entertaining life. Sometimes through controlled order, sometimes through controlled chaos.

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The human dilemmas emerge. Do you want to work for your Sim’s success – or do you want to cheat and make a quick fortune with the code “Rosebud”? Are you a loving or a cruel God? The player can help his Sim in relationships and career. Or he builds him a pool, lets him swim, presses pause and makes the ladder disappear. The Sim can also be walled up or sacrificed to the flames on the stove (at least that’s what the author of these lines heard from friends). Many Sims houses have a cemetery in the garden. Graves for the pixel remains of old game characters and the illusion of the good person.

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“The Sims” describes the transition from Barbie childhood to adulthood and the discovery of one’s own depths. After the dream house comes the option for the nightmare. And it has its charm. If you don’t understand the cruelty of the world, you might find an answer here: Maybe God is just a moody teenager. A story for Hollywood.

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