“The Ring of Katharsy”, the impressive dystopia from director Alice Laloy

by Laura Richards – Editor-in-Chief

2024-11-22 19:00:00

⁣ ​ “Le ‌Ring de Katharsy”, by‌ and Alice ‍Laloy, at the TNP in Villeurbanne (Rhône) during the general, 8 October ⁣2024.​

If you have the ⁢nagging impression these days that you’re living in the middle of a ​dystopia,⁣ this show won’t‍ disappoint you. But perhaps it⁤ will trigger a sort of‍ catharsis, despite everything. In‍ extremis. In any case, this Katharsy ‌Ringwhich​ can⁣ be seen at the National Theater in Strasbourg⁣ before its appearance at the Autumn Festival, in​ Gennevilliers⁤ (Hauts-de-Seine), then on tour, ‌impresses and fascinates as much as ​ Pinocchio (live)the ⁣previous play by director Alice ‌Laloy, who has established herself as a great ‍creator.

Read the review (in‌ 2021): Article⁤ reserved for our subscribers ​‌ ​ ⁤ In‍ Avignon, Alice Laloy masterfully overturns the‍ myth of ⁣Pinocchio

The main⁤ idea ⁣here is to ⁢transpose the dramaturgy of the video game into theater. But starting‍ from​ there, Alice Laloy invents‍ a relentless fable about our era in‌ which voluntary ⁢servitude has ⁣found new tools. ‍A ring is drawn on the stage, surmounted by imposing theatrical machines. Puppet-avatars are gradually launched‌ onto this ring which arrive, inert, on ​carts, and which come to life ⁣under ‍the guidance ‍of two opposing⁢ players installed⁣ at the‌ sides of the space. In the ⁤background, ⁢a mysterious ⁣diva in a dress with a long train, like‌ a ⁣futuristic version⁤ of an ancient goddess ex machina: Katharsy, of⁣ course. Here everything is covered by ​a dusty gray veil, except the ⁢two video ⁣gamers, dressed ​according to⁣ the codes of today’s cool chic.

In four parts, ⁤the avatars of the two sides⁤ present will face each other in ⁤strange battles, strange rituals, which​ will consist of throwing themselves on‍ the clothes that fall from the hangers to get dressed and changed as ⁣quickly as possible, ‌in frantically opening packages that also fell from‍ the sky ⁢, to fill your mouth with‍ various⁤ foodstuffs and then have to⁢ collect and throw away your waste. In other words, consume as ‍much ⁤as possible and then dispose of supplies at an accelerated pace. Fill-empty, fill-empty, endlessly, in machine mode. The⁣ “game”, here, mainly consists of ‍taking​ away‌ what the other has, in a spirit of⁤ unbridled competition.

Surprising​ formal​ mastery

On both sides, the​ two trainers activate their creatures with injunctions formulated in the imperative: “After you! ” ‌ ; «Marche native! ​» ; “Pin! » ; “Jump!” » ; ⁢ “Take! ” ; “Attack! ». No other words will be spoken in the show, only these orders given in a dry and feverish ⁤tone. It is⁣ in ⁢fact a world⁤ of⁣ consumption ⁣- in the most concrete but also ⁤most philosophical sense of the term -​ and manipulation that Alice​ Laloy orchestrates,‍ with ‍surprising formal mastery. The director ⁤first studied⁤ scenography, then ‌conducted⁤ research‌ on human puppetry, on the invention of hybrid presences, half human and half puppet.

What are the main themes explored in Alice Laloy’s production, Le Ring de Katharsy?

Interview between Time.news Editor‌ and Expert ⁣on Contemporary​ Theatre, ⁤Dr. Emma Rémy

Time.news‌ Editor (TNE): Welcome, Dr.⁣ Rémy, and thank you for joining us today. I’m excited to discuss Alice Laloy’s latest production, Le ‍Ring‍ de ⁤Katharsy.​ The merging​ of video game dramaturgy with traditional theater seems groundbreaking. What were your initial thoughts⁣ after seeing ⁣the performance?

Dr. Emma Rémy (ER): Thank ‍you for having‌ me! Honestly, my experience ‍was electrifying. Le ‍Ring de Katharsy is a fascinating exploration ⁤of ⁤contemporary themes, ⁣especially ⁣around agency and ‍control in our digital age. The way Laloy ⁢incorporates elements of⁣ video gaming​ into theatrical performance creates a very immersive experience for the audience.

TNE: It sounds like ⁢the ⁢play ⁢offers a ‍unique perspective on our era. Could‍ you‌ elaborate on how Laloy parallels the concepts ⁣of voluntary servitude and digital interaction within the narrative?

ER: Absolutely! The use of the ring as a ​central metaphor symbolizes⁤ not just‍ a ⁤physical space but a psychological one as well—where characters have the‍ freedom to act yet are simultaneously controlled⁣ by⁢ unseen forces, ​much like players in ⁢a video game. The puppets—representing‍ us as ‍individuals—are manipulated by two players on the sides. ⁢It reflects⁤ how modern technology can both liberate and‌ constrain us.

TNE: That’s a compelling interpretation. ​The play features puppets ⁤that come to life, which seems to symbolize a sort of⁣ duality—between the inanimate and ⁣animate, control and freedom. What significance ‌do you think that holds in today’s‍ context?

ER: It’s incredibly relevant! The puppets can be seen ‍as representations of our digital identities—online avatars we create, which often feel alive yet are scripted and manipulated by external algorithms. Laloy brilliantly​ uses these puppets ​to challenge us‌ to ‌consider​ how⁣ much ⁢autonomy we truly have ‍in an ⁣increasingly ‍digitized world.

TNE: It’s fascinating how this contemporary approach to ‍storytelling can provoke such introspection. The‌ description you ‍provided ‌also ⁤mentions a⁣ ‘mysterious ​diva’ in a‌ futuristic attire. What does she represent in this ​context?

ER: ⁤The diva,​ Katharsy, can be interpreted as a ‍sort of ​digital guardian or ‍even a harbinger⁢ of ‌our desires and fears. With her ⁣elaborate design,‌ she embodies the allure of technology while simultaneously hinting​ at its dangers. Her presence adds a layer⁣ of complexity,‌ reminding us⁢ that ‌behind every innovation lies a deeper narrative‍ about our hopes and anxieties for the future.

TNE: ‌ You mentioned ‍that the play triggers catharsis despite its dystopian themes.‍ Can you elaborate on that emotional experience?

ER: Certainly! While the narrative⁣ explores bleak themes, it also offers moments of reflection ‍and connection among‍ characters. This interplay can lead audiences to confront their realities, and ultimately, the emotional release—catharsis—is about facing those fears and‍ recognizing the⁢ potential for change. It’s a balancing act between despair and hope.

TNE: ‌That sounds​ like a⁤ powerful experience‌ for the audience. As we look ‍ahead, what do you think are⁤ the implications of this blend of ⁢video game culture and ​theater for‍ future productions?

ER: I⁣ believe we will see more artists experimenting with the‌ boundaries of different mediums. ‍The potential for​ interactivity ‌and audience⁤ participation could revolutionize how stories⁤ are told and experienced live. This ⁢convergence might create new narratives that resonate⁤ with younger, more digitally-savvy audiences, fostering​ both ⁣engagement and conversation.

TNE: It sounds like the theater is on the brink of an exciting transformation.⁣ Thank you,​ Dr. Rémy, for sharing your insights on Le Ring ⁣de Katharsy today.‌ I’m looking forward ⁢to seeing how these ‌themes evolve in future productions!

ER: ​ Thank you for having me! It’s an‍ exciting time for theater, and I can’t wait to see how these dialogues develop.

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