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Ubisoft Launches Just Dance: Decades of Hits With AI-Free Design

Ubisoft launched Just Dance: Decades of Hits on Tuesday for Xbox Series X|S, PlayStation 5, and Nintendo Switch, introducing a story-driven Adventure Mode and a hand-crafted costume design process explicitly built without artificial intelligence.

Ubisoft Launches Six-Decade Tracklist and Adventure Mode

The Standard Edition is priced at £34.99, while the Deluxe Edition costs £44.99 and includes the 2000s Cosmetics Pack alongside a three-month Just Dance+ pass normally priced at £9.99. Players seeking a longer subscription can choose the Ultimate Edition for £59.99, which features the same cosmetics pack and a 12-month Just Dance+ pass normally valued at £24.99.

Chief among the structural updates is a campaign-like experience sitting at the top of the interface when booting up the hub. The new release brings together cross-generational anthems designed to make the dancefloor a meeting point for different generations, featuring music from artists such as ABBA, Billy Joel, the Spice Girls, Britney Spears, DJ Snake and Lil Jon, Chappell Roan, Bad Bunny, Sabrina Carpenter, Gorillaz, *NSYNC, TLC, and Run DMC.

The playlist features tracks like “Mamma Mia” by ABBA, “Uptown Girl” by Billy Joel, “Wannabe” by Spice Girls, “Stronger” by Britney Spears, Turn Down for What by DJ Snake and Lil Jon, “HOT TO GO!” by Chappell Roan, “NUEVAYoL” by Bad Bunny, and additional favorites on the tracklist include Gorillaz with “Feel Good Inc.”, *NSYNC with “Bye Bye Bye”, TLC with “No Scrubs”, and Run DMC with “It’s Tricky”.

For players diving into the new campaign, the software introduces a character named Lyra, who is the daughter of a character featured in a previous game. Players follow Lyra’s storyline of searching for her father through dance.

Just dance decades of hits keyart
Photo: TheXboxHub

Ubisoft Details Human-Crafted Costume Production Pipeline

The visual side of the franchise avoids artificial intelligence.

Various specialists and costume creators work alongside the crew, with each professional contributing specialized knowledge in fields like casual wear, corsets, and mascots. Sometimes creators draw inspiration directly from the artist, while other times they opt to take the concept in a completely different direction, informing maps that combine characters with their backgrounds and surrounding environments.

Filming takes place over a single day. The team balances visual appeal with practicality, ensuring the dancers can actually use the garments during performance. A physical archive celebrating the game’s character design is preserved in Paris, where hundreds of garments spanning the 17-year history of the series remain safely stored. Developers hope to showcase these creations through a potential exhibition or runway presentation, though some pieces would require repairs after the wear and tear of filming.

Estelle Manas Discusses Choreography Across the Eras

According to Manas, exploring several decades reveals how much dance reflects its era.

The developers strive for rich variety in characters, worlds, dance styles, and emotions so that everyone feels seen and welcome, even including seated choreographies so players with limited mobility can fully join the fun. The ongoing challenge after so many years and songs is to keep pushing the boundaries of choreographic diversity.

Up to six players can dance locally.

New Edition Adds Campaign Experience and Multiplatform Support

The game provides bespoke choreography for hit songs from the ’70s to the present day across Xbox Series X|S, PlayStation 5, and Nintendo Switch. Accessing online multiplayer and online features requires an internet connection, a Ubisoft account, a Microsoft account, and a Game Pass Ultimate or Core subscription sold separately.

Early reviews indicate that this year’s edition addresses past fan feedback by providing a campaign-like experience to introduce new content and a decades theme designed to get every generation on the same floor.