Awakening, a somewhat turbulent awakening

by time news

2024-10-28 07:00:00

Unknown 9: Awakening is an “Action-RPG” that offers a captivating story, but with some inappropriate gaps for a great company like Bandai.

And if we shed some light on the creators and publishers of Unknown 9: Awakeningexpectations skyrocket. To start the developer’s studio is Spotlight entertainment. It is a studio founded in 2016 and in 2020 it was acquired by Bandai Namco as part of its strategy to develop 50% of its content outside of Japan.

Another piece of information that raises the “advertising hype” is the one behind Unknown 9: Awakening There were no more or less than 120 people who worked. All in all, expectations before starting this title were high. In some aspects of the game all these resources are evident, but in others they are not.

Awakening, a somewhat turbulent awakening

Solid and fresh story.

The story of Unknown 9: Awakening follows Haroona, a young woman from the streets of Calcutta with supernatural abilities that allow her to manipulate reality. His powers give him the gift of “ripping” reality and peering into another dimension known as “The Upside Down”.

We will accompany Haroona in the “awakening” of these powers and how they will increase as we advance in the story. Haroona’s future will lead her to cross her path Leap Year Society (LYS), an organization that seeks to maintain balance in the world in the face of the threat of the “Ascendants”, an extremist and dissident branch of the organization itself. Leap Year Society (LYS).

In general the narrative e.g powerfulcoherent, full of positive and surprising twists. It is divided into various events that take place in various areas and environments. These will take us to different places like desert, jungle, Calcutta city, mountains, valleys and ruined villages.

Technical aspects.

The conceptual art of Unknown 9: Awakening. Here too we can see how strongly the game matters. This concept art is really interesting. The “drier” parts like the desert are recreated very well. With a space-time location that transports us to the mid-20th century in a postcolonial India, recreated in a spectacular way. The settings are full of people, objects, machines and details that manage to create the atmosphere desired by the studio.

However, what about gameonce past the first glance, the problems. All these well-recreated scenarios are quite linear, the level design is very flat and not surprising at all. Except for a couple of occasions, they are generally boring. Interaction with objects is null. Our character’s falls are not possible and the edges of the cliffs are simply invisible walls.

There is a huge number of people on the streets of Calculate They do nothing, they don’t even walk, it is not possible to interact with any of them or pass among them. They are scattered around the city, transforming them into new impassable walls that limit exploration and repel us, those linear scenarios.

Disappointing fight.

The combat also has very antagonistic light and shadow. For starters, it’s profound. Haroona’s skills give Unknown 9: Awakening of a combat system which, on a conceptual level, is one of the strong points of the game. We will be able to face enemies by manipulating the environment, controlling them with our powers and possessing them as if we were a spirit, we will be able to concentrate the encounters on stealthy techniques, finishing them all from behind or directly with a punch.

However, the implementation of the study was not perfect and problems arose. The fights are not very dynamic, rough and not at all fluid. THE movements tan unnatural of our characters doesn’t help. Technical unemployment in general is very low in this respect.

The character modeling is also very poor. This is something unthinkable for a title that prides itself on telling the image of Mother Chalotrathe dear Yennefer from The Witcher series. The drawing of the protagonist’s face is disastrous, even the modeling of her body does not improve. The factions don’t exist, the features and details are there and it seems like we’re looking at a title from ten years ago.

After many hours of play, I don’t understand how a title that left a large part of the budget in being able to use a familiar face, didn’t dedicate time or resources to some type of technique.capture movement” to recreate movements or faces.

Conclusion

Unknown 9: Awakening It’s a half game. On paper it all looked like a triple AAA title. Behind it is a large company like Bandai Namco, a famous face like the beloved Yennefer from The Sorcerer and a team of 120 people who have been working for many years. All this potential is palpable in some aspects of the game such as the story, graphics and a fairly deep gameplay concept.

However, in other respects the game feels like a low-budget, poorly made title. The graphics are disappointing, the character modeling and gameplay execution are not up to par, and this suddenly makes us wake up from the dream that this Unknown 9: Awakening could have been.

S

Unknown 9: Awakening

€49.99

Unknown 9: Awakening

Pro

  • Interesting and well-structured story
  • Fun game concept
  • Variety of scenarios and biomes

Against

  • Graphically it is disappointing
  • Poorly implemented gameplay
  • Bad optimization, only one 30 FPS mode.
  • Linear and limited scenarios

#Awakening #turbulent #awakening

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