Treyarch and Raven Software have published a small update for Call of Duty: Black Ops 6 that fixes a number of issues across its Multiplayer and Zombies modes.
Activision posted the patch notes on its website today, bringing a list of changes ahead of Season 1’s launch later this month. This is the third patch to arrive since last weekend’s release and adds a host of tweaks and fixes for glitches big and small. Although the update largely focuses on Multiplayer and Zombies, it also includes a trio of universal touch-ups, including the removal of that pesky black screen glitch that has bothered players when trying to load into a match.
Black Ops 6 Multiplayer adjustments include the removal of Lowtown from the Infected map pool while adding the same mode to Private Match’s list of available modes. Players will now find that the Shotgun Slug attachment deals the correct amount of damage, too. Stability improvements have also arrived to address hiccups revolving around the UAV Scorestreak, Infected medals, and the Vigilance Perk.
It’s typical for some players to take advantage of map exploits shortly after launch, and it’s also typical for the team at Activision to move quickly when squashing these exploits. Today’s update is no different, as it comes with a few patched exploits in the Zombies mode. Specifically, enjoyers of the round-based game mode will no longer be able to re-activate timed GobbleGums for extra use. Additionally, the Tactical Raft can no longer be used to block zombie paths on Terminus.
Black Ops 6 launched last Friday and has already positioned itself as one of the most successful Call of Duty games of all time. Microsoft CEO Satya Nadella said the release was the series’ biggest launch ever earlier this week. Call of Duty GM Matt Cox added, “Black Ops 6 is an amazing game, and the response from the Call of Duty community has been incredible. This is only the beginning.”
You can see the full patch notes from today’s update below.
Call of Duty: Black Ops 6 November 1, 2024 Patch Notes
GLOBAL
- Addressed an issue where some players may encounter a black screen when loading into a public or private match for both Multiplayer and Zombies.
- Resolved an issue when trying to select DLSS or DLAA in the upscaling options.
- Resolved an issue with the unlock notification for Diamond Mastery Badges.
MULTIPLAYER
- Removed Lowtown from Infected map pool.
- Added Infected to Private Match mode select.
- Resolved an issue in Free-For-All where scoring was based on total score rather than the number of elimination points.
- Resolved an issue in Search and Destroy where players could slide too far while defusing or planting the bomb.
- Resolved an issue with the Slug attachment on Shotguns dealing incorrect damage.
- Resolved an issue where challenges requiring Dive Kills were not awarded properly.
- Resolved an issue with stability when using the UAV.
- Resolved an issue with stability in Infected when earning medals.
- Resolved an issue with stability when using the Vigilance perk.
ZOMBIES
- Closed an exploit that allowed players to re-activate timed GobbleGums.
- Specials and Elites killed by scorestreaks will no longer drop items.
- Closed an exploit that allowed players to block zombie pathing with the Tactical Raft.
- Resolved an issue that prevented Scorestreaks from being used after completing the Main Quest.
- Resolved an issue that would leave the player in spectator mode when dying after completing the Main Quest.
- Resolved an issue with stability when changing field upgrades.
- Added various server-side stability fixes.
- Adjusted round UI limit to 999 from 256.
Interview: Exploring the Latest Updates in Call of Duty: Black Ops 6 with Gaming Expert Alex Thompson
Time.news Editor (TNE): Thank you for joining us today, Alex! Call of Duty: Black Ops 6 has just received a significant update. What are your initial thoughts on the changes made in this latest patch?
Alex Thompson (AT): Thanks for having me! Well, it’s exciting to see how proactive Treyarch and Raven Software have been in addressing player concerns. This update not only brings fixes for some annoying bugs, like the black screen issue when loading matches, but it also streamlines gameplay across both Multiplayer and Zombies modes. This responsiveness is critical in keeping the community engaged and satisfied.
TNE: Absolutely! The black screen glitch seemed to frustrate many players. How important is it for developers to address such bugs promptly, especially in a game that has launched recently?
AT: It’s essential! Players invest a lot of time and emotional energy into titles like Call of Duty. When technical issues disrupt their experience, it can lead to frustration and even cause some to drop the game altogether. By addressing these glitches promptly, developers not only improve the current gameplay experience but also foster a sense of trust and loyalty within the community.
TNE: Moving on to the gameplay adjustments—removing Lowtown from the Infected map pool and the adjustments to the Shotgun Slug attachment. What impact do you think these changes will have on player strategies?
AT: Removing Lowtown makes sense, especially if it wasn’t well-received by the community. Map balance is crucial, and if players were exploiting vulnerabilities, it’s better to rotate the maps to keep the gameplay fresh and fair. As for the Shotgun Slug adjustment, players will appreciate that the damage output is now aligned with their expectations. These changes encourage players to experiment with new strategies rather than relying on previous exploits—which is a positive shift for competitive gameplay.
TNE: The patch also tackled some issues within the Zombies mode, like the reactivation of timed GobbleGums and using the Tactical Raft to block zombie paths. Why do you think it’s crucial for the developers to focus on Zombies as well?
AT: Zombies has always been a massive draw for fans of the franchise, providing a different type of gameplay experience compared to standard multiplayer modes. By patching exploits in Zombies, the developers ensure that the mode remains challenging and fair. Players love the survival aspect, and if certain strategies become overly dominant, it undermines that tension and excitement that comes from overcoming the undead.
TNE: Black Ops 6 has already been labeled as one of the most successful launches in the series. What do you think sets it apart from previous titles?
AT: From my perspective, Black Ops 6 captures the essence of what fans have come to love about the series while also innovating in ways that appeal to both new and veteran players. The introduction of fresh mechanics, improvements in graphics, and a more engaging narrative combined with the beloved franchise elements make it a standout title. Plus, with the publishers actively listening to community feedback—like we’ve seen with this patch—it sets a solid groundwork for its future.
TNE: Do you have any predictions for what might come next in the Call of Duty universe as Season 1 approaches later this month?
AT: A lot of players are keen on new maps, game modes, or even more Zombies content. Given how they’ve handled community feedback so far, I wouldn’t be surprised if the developers introduce more personalized content or modes based on player suggestions. Activision has really tapped into the power of community engagement, and that could make Season 1 a turning point for long-term player retention.
TNE: Great insights, Alex! Thank you for sharing your expertise with us today. It’s clear that Call of Duty: Black Ops 6 is off to a remarkable start, and we can’t wait to see what the future holds for it.
AT: Thank you! It was a pleasure discussing it with you. I share your excitement for what’s coming next!