Cristiano Ronaldo wore another shirt - but calm down, the Al-Nassr star did not leave: the favourite of the Portuguese is UFL, a 100% free video game football game that will be launched on the 5th to compete with EA FC and eFootball. THE UOL after that, directly from London (England), the ceremony that commemorates the inauguration of the game and provides details about the new product, which received a contribution of R$200 million from the attacker.
From ‘nothing’ to R$200 million from CR7
The UFL was started in 2016 and, for five years, it was worked on in total secrecy by the team led by Eugene Nashilov, CEO of Strikerz, the developer of the product.
At that moment, we had a very raw idea of what we wanted to do. We raised the first round of capital and for a year we were in the pre-production process. We work undercover and without any public activity. We didn’t have social media. The reason is that we did not want to pay attention to ourselves and because, honestly, there was nothing to show us. Eugene Nashilov,and UOL
What makes UFL different from other football video games like FIFA and eFootball?
Exclusive Interview: Insights on UFL from Strikerz CEO Eugene nashilov
Interviewer: Welcome, Eugene Nashilov, the CEO of Strikerz and the mastermind behind the new football video game, UFL.It’s exciting to see Cristiano Ronaldo as an ambassador for your game. Can you share what inspired the creation of UFL?
Eugene Nashilov: Thank you for having me. The inspiration for UFL stemmed from a desire to offer players a fresh choice in the football gaming landscape, which is currently dominated by a few major titles. We aimed to build a free-to-play game that could compete with industry giants like EA FC and eFootball. With the support of Cristiano Ronaldo, who invested R$200 million, we believe we can make a meaningful impact on the market.
Interviewer: It’s remarkable that you managed to keep this project under wraps for five years. how did the advancement process unfold without drawing public attention?
Eugene Nashilov: In the beginning, we had a very raw idea of what we wanted to achieve. We raised our first round of capital and spent a year in pre-production. By avoiding social media and public announcements, we focused on perfecting our product rather than attracting early attention. We wanted to ensure we had something substantial to show before unveiling it to the world.
Interviewer: UFL is being marketed as a 100% free video game. What features do you believe set it apart from other football games?
Eugene Nashilov: UFL offers a unique gameplay experience that emphasizes realism and player engagement. We have designed our mechanics to resonate with football fans and gamers alike, including features that allow for personalized gameplay. Our goal is to foster a community that is as passionate about football as we are, and we believe being free-to-play will attract a broader audience.
Interviewer: With Cristiano Ronaldo’s involvement, how do you envision the role of ambassadors in promoting UFL?
Eugene Nashilov: Ambassadors like Cristiano Ronaldo bring a level of credibility and visibility to our game that is invaluable. their involvement not only endorses UFL but also helps connect with fans in a way that traditional marketing might not.We hope that players will see stars they admire in our game and feel inspired to jump in and experience it for themselves.
Interviewer: looking ahead,what are your aspirations for UFL within the gaming industry and football entertainment?
Eugene nashilov: Our primary aspiration is to be recognized as a leading football video game that brings players together no matter their skills or preferences. We want UFL to be synonymous with accessibility, engagement, and community. as we grow, we aim to introduce features that continuously innovate and enhance the player experience, creating a dynamic platform where football fans can unite.
Interviewer: what practical advice would you give to aspiring game developers in the sports genre, based on your experiences with UFL?
Eugene Nashilov: My advice would be to stay true to your vision while remaining adaptable. The gaming industry is ever-evolving, and understanding your audience is crucial. Build something you’re passionate about, focus on creating a solid foundation before launching, and invest in relationships with both players and brand ambassadors. Engage with your community early, listen to their feedback, and constantly seek to improve your product.
Interviewer: Thank you, Eugene. Your insights into UFL and the gaming industry are invaluable. We look forward to seeing how UFL competes in the market and shapes the future of football gaming.
eugene Nashilov: Thank you for the prospect to share our journey. Exciting times are ahead for UFL, and we hope to see many fans on the pitch!