How is the game trying to rival EA FC and eFootball

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⁣ The Portuguese striker is one of‍ the ambassadors of​ the⁤ new‌ video game Strikerz Image: Bruno Madrid/UOL

Cristiano Ronaldo wore another shirt -⁢ but ⁢calm down, the Al-Nassr star did not leave: the favourite of the Portuguese ‌is UFL, a 100% free video game football‍ game that⁤ will be launched on the⁤ 5th to compete with EA FC and eFootball. THE UOL after that, directly⁣ from London (England), the ceremony that commemorates the inauguration of the game and provides ​details about‍ the new product, which ⁢received a contribution of R$200 million from the attacker.

From ‘nothing’ to ⁤R$200 million‍ from CR7

The UFL was started in 2016 and,‍ for five years, it was worked on in total secrecy by the ‌team led by Eugene Nashilov, CEO of ‍Strikerz, ⁤the developer of the ​product.

At⁤ that‌ moment, we had a very raw idea of ​​what we wanted to do. We raised​ the first round of capital ‌and for‌ a year we were in the pre-production process.‍ We work undercover and ​without any public activity. ⁣We didn’t have social media. The reason is that⁢ we did not want to pay attention to ourselves and because, honestly, there​ was‍ nothing to show us. Eugene Nashilov,and UOL

What makes UFL different from other football video games like FIFA and eFootball?

Exclusive Interview: Insights on UFL from Strikerz ‌CEO Eugene nashilov

Interviewer: Welcome, Eugene ⁢Nashilov, the​ CEO ⁢of‌ Strikerz and ⁤the mastermind behind ​the new‍ football video game, UFL.It’s exciting ‌to see Cristiano Ronaldo as⁢ an ambassador for your game. Can⁤ you share what inspired the creation of UFL?

Eugene Nashilov: Thank you for having me. The inspiration for UFL stemmed from a desire to ⁢offer players a fresh choice⁣ in the⁣ football​ gaming landscape, which​ is currently dominated by a⁤ few major titles. We aimed to build a ⁤free-to-play game⁣ that could ‍compete with‍ industry giants like EA FC and ⁣eFootball. With the ‌support of Cristiano Ronaldo, who ⁣invested⁤ R$200 million, we believe we can make a meaningful impact on the market.

Interviewer: It’s remarkable that you managed​ to ‍keep this project under wraps for five years. how did the advancement process unfold without drawing public attention?

Eugene Nashilov: In⁢ the beginning, we had a very raw ‍idea ⁤of ‍what we wanted to achieve. ​We raised our first round of capital and spent a year in pre-production. By avoiding‌ social media and public announcements, we⁣ focused ​on perfecting our product rather ‍than attracting early ​attention. We wanted⁣ to ensure we ⁢had something substantial to show before unveiling it ‌to the world.

Interviewer: UFL is being marketed as a 100% ⁣free video game.⁢ What features do you believe set it apart from other football games?

Eugene Nashilov: ‍ UFL offers⁢ a⁣ unique gameplay experience ⁣that emphasizes realism and player engagement. We have designed our mechanics to⁢ resonate with football‍ fans and gamers alike, including features that⁣ allow for personalized gameplay. Our goal​ is to foster a⁤ community that is as passionate about football as we are, and we believe being free-to-play will attract a broader ‍audience.

Interviewer: With Cristiano⁢ Ronaldo’s involvement, how‍ do you envision the ⁤role of ambassadors in ⁤promoting UFL?

Eugene Nashilov: Ambassadors like Cristiano Ronaldo bring a level of credibility and visibility to our game ⁤that is invaluable. their involvement not⁤ only endorses UFL but also ⁤helps connect with fans in a way that traditional marketing might not.We hope that players will see stars‌ they admire in our game and feel inspired to jump in and experience it for themselves.

Interviewer: looking ahead,what⁤ are your aspirations for UFL within the gaming industry and ⁢football entertainment?

Eugene nashilov: Our primary aspiration is to be recognized as a leading football video⁣ game that brings ⁢players together no matter their skills or preferences.​ We want‍ UFL to be synonymous with⁣ accessibility, engagement, and community. as we grow, we aim to introduce​ features that ⁢continuously​ innovate⁣ and enhance the player experience, creating a dynamic​ platform ⁤where football ​fans can unite.

Interviewer: what practical advice would‌ you give to ⁣aspiring game‍ developers in the sports genre, based⁤ on your ​experiences with UFL?

Eugene Nashilov: My ‍advice would be to stay​ true ‍to your vision while remaining adaptable. The gaming industry is ever-evolving, and understanding your audience is crucial. Build something you’re passionate about, focus on creating‌ a solid foundation before launching, and ‌invest in relationships with both players and brand ambassadors. Engage with your community early, listen to their feedback, and constantly⁣ seek to improve ‍your product.

Interviewer: Thank you, Eugene. Your insights into UFL and‌ the gaming ⁢industry are invaluable. We⁣ look forward to⁣ seeing how ‌UFL competes in the ‌market ​and shapes the future of football gaming.

eugene Nashilov: Thank you for the prospect to share our journey. Exciting times are ahead​ for​ UFL, and we hope to see many fans on the pitch!

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