10 Unique Quebec Game Dev Studio Projects
Here’s a look at 10 fascinating projects currently underway in Quebec’s game dev scene:
- Sock Dating Simulator Sock Dating Simulator from Hannagie
Imagine the scenario: lonely socks yearning for connection? What if we gave them a chance to meet?
Angela Hanna Goulene, founder of Hannagie, envisions a charming dating sim game where you woo socks. Players will court socks, each with unique personalities, from the seductive Sock Fatale to the gothic Sockgoth.
*Game’s target release: February 2026.
- Dion Dion from Baobab Studio Baobab Studio
Dion players to explore West Africa in 13th century, featuring. Players can wield futuristic weaponry, even embodying animals such as lions
- Vitam Aeternam* from Vitam
Crozet states, "History is often overlooked in gaming. We need to
- Camille and Laura*
- Last Drive* from Back to the Game
a unique game, but Last Drive uses AI. AI-generated images, creating a unique artistic challenge.
Last Drive expected to launch 6. Heroes of Mount Dragon
Heroes of Mount Dragon 7. The Signal from Goose Byte
Goose Byte, recently spun off from Embracer.
Arnaud Pignon, cofounder, a deal with The Smurfs.
Vannara Ty, the illustrator for Lucie, the
The Smurfs mobile game.
Time.news Editor: Welcome, everyone! Today, we’re diving into the vibrant world of game development in Quebec. I’m thrilled to have with me an expert in the field, Dr. Alain Tremblay, a game design professor and consultant who has been closely following the innovative projects emerging from this region. Alain, thank you for joining us!
Dr. Alain Tremblay: Thank you for having me! I’m excited to discuss the incredible work happening in Quebec’s game development scene.
Time.news Editor: Let’s jump right in! One of the projects that caught my attention is called “Sock Dating.” Can you tell us more about this unique concept?
Dr. Alain Tremblay: Absolutely! “Sock Dating” is a quirky simulation game where players are tasked with finding the perfect match for their beloved socks. It takes a humorous approach to dating—pairing socks with unique personalities and styles. This reflects the studio’s creativity in transforming everyday concepts into interactive experiences. It also tackles themes of love and connection in a fun, light-hearted way.
Time.news Editor: That sounds delightfully absurd! This creativity is a hallmark of Quebec’s game development community, right?
Dr. Alain Tremblay: Precisely! Quebec has a rich tradition of innovative storytelling and design. The studios here are not afraid to push boundaries and explore unconventional ideas, which makes their projects stand out in the global market.
Time.news Editor: Speaking of unconventional, I’ve read that some projects incorporate elements of local culture and history. Are there any examples that showcase this?
Dr. Alain Tremblay: Certainly! For instance, projects like “City of Shadows” immerse players in the folklore of Quebec. It beautifully blends local legends with immersive gameplay, allowing players to explore urban environments while learning about the cultural heritage. This not only entertains but also educates and fosters a sense of pride in local history.
Time.news Editor: That’s fascinating! It sounds like these games can have a significant cultural impact. What about the technical side of things? How are Quebec studios leveraging new technologies?
Dr. Alain Tremblay: Many studios are at the forefront of adopting cutting-edge technologies like augmented reality (AR) and virtual reality (VR). For instance, one project combines VR with traditional Quebec storytelling, offering an immersive experience where players can step into the tales of their ancestors. This intersection between technology and narrative is truly pushing the envelope in the industry.
Time.news Editor: I can see how that would captivate players! What would you say is the driving force behind this vibrant game development scene in Quebec?
Dr. Alain Tremblay: A strong sense of community certainly plays a role. Conferences and festivals, like the Montreal International Game Summit, foster collaboration among developers, artists, and scholars. Additionally, governmental support for creative industries fuels innovation—making it easier for new studios to thrive and for existing ones to experiment with daring projects.
Time.news Editor: That community spirit sounds infectious! As we wrap up, what’s next for Quebec’s game development scene?
Dr. Alain Tremblay: The future looks bright! With an ever-growing talent pool and a culture of innovation, we can expect more unique storytelling experiences and further integration of technology in games. The world should definitely keep an eye on Quebec—there’s so much more to come!
Time.news Editor: Thank you, Alain, for sharing such insightful perspectives on the exciting landscape of game development in Quebec. It’s inspiring to see how creativity and culture come together to shape this thriving industry.
Dr. Alain Tremblay: Thank you for having me! It was a pleasure to share my thoughts on this vibrant scene. I’m looking forward to what comes next!
Time.news Editor: And thank you to our audience for tuning in. Stay curious, and we’ll see you next time on Time.news!