Stranger of Paradise’s Stranger Review | Combat is great fun but nothing else

by time news

Stranger of Paradise: Stranger of Paradise: A Brief Review of Final Fantasy Origins Games | The craze of “Ayrden’s Circle” is still in the ascendant, but as time goes on, there will be more games to be released, and earlier the “Nioh” series The team “Team Ninja” and Square Enix jointly developed “FF Niwang” and “Final Fantasy Origins of Stranger in Paradise”.

The combat system goes beyond the perfect score to reproduce the FF profession, but there are many shortcomings in addition

To say the highlight (and probably the only good thing about Stranger Things Final Fantasy Origins in Paradise) is its combat system. The combat system of this work is definitely one of the best and fun systems in the entire game industry in recent years: it perfectly integrates FF’s career system, professional features, magic and MP and other gameplay into the “Nioh” style of combat, allowing players to Re-experience the classic FF professional setting in the form of local action.

The game is divided into initial occupations and advanced occupations. The initial occupations only need to be equipped with weapons to be used. For example, if equipped with a “one-handed sword”, it will become a “swordsman”. When the initial occupation is upgraded to a certain level and the skills are unlocked, the advanced occupation can be opened, and opening an advanced occupation usually requires two initial occupations, for example, opening a red wizard requires a swordsman and a magician (very FFT-colored design ). Then, on top of the advanced occupations, there are high-level occupations such as Void Knight, etc., which need to be opened after specific advanced occupations are upgraded. Players can carry two occupations in battle, and press the triangle key to switch at any time.

Each profession has its own unique skills, such as “Lance Throwing” for the spearman, “barrier” for the swordsman, etc. Each inherent skill has its own characteristics, which makes different professions not only use different templates of weapons, but also It is unique in operation and gameplay. In addition, each profession has combat skills (R2) that need to use MP. These combat skills can be used in elementary/advanced professions that use the same weapon. When the player’s profession type and level are high enough, they can be built by themselves. The ideal and unique combination can be a dragon knight with a black wizard, or a berserker with a sage, with a high degree of freedom.

As we all know, long guns are used to

As for the “sense of strike” that action game players care about most, it depends very much on the occupation of the player. If you use a one-handed sword occupation such as a swordsman, the sense of strike may be slightly weaker, and you will feel a little bit of wood when you cut it down; but If you change to a fighter or axe, the impact and feel will be improved by a whole level, especially the fighter’s fast attack speed, continuous boxing and the “bombombom” blow sound is very pleasant.

In addition to the excellent integration of professional design into the soul-like, weapon-based and treasure-playing systems of the “Nioh” series, the combat itself is also of a high standard; this has always been done well in the “Nioh” series, and now “Paradise” “The Stranger” has added the “MP” design with FF characteristics. When a normal attack hits an enemy, MP can be recovered, and MP can be used to use combat skills or magic of each class.

In addition, there is also a common “body strength” value (called Break in the game) that is common in current action games. When the enemy’s Break is hit to 0, you can use the finishing move; using the finishing move can restore MP and increase the MP upper limit, so that later Combat can bring out more skills.

It must be praised that there is a corresponding finishing move for each enemy and each weapon in the game, which is very thoughtful.

At the same time, the game also has a defense and soul block system, a simple comparison is the shield defense and block (Parry) in “Dark Souls” or “Elden Circle”. Ordinary defense can be cast according to L1, but it cannot completely block attacks with attributes, and even if blocked, it will take a certain amount of damage. The soul block (press O) can perfectly defend against physical or magical attacks, and can recover MP when successfully blocking the attack, but it will quickly consume its own Break value during the activation period and before the successful block, and it is easy to fail once It takes very precise timing to make oneself collapse.

Playing like soul is to Parry (reporter’s own senseless insistence)

Avoidance, defense and soul block, coupled with colorful occupations and skills, plus the enemy’s changing attack modes, have made “The Stranger in Paradise” a fun and ever-changing combat system. You can fight steadily with Ordinary defense and evasion are carried out slowly, and you can also coquettishly see the timing of all the souls to earn a lot of MP to use combat skills to kill the enemy, or you can cast powerful spells behind when a magician and other teammates drag the enemy. And even in the level, you can change weapons and occupations; when you find that the enemy or Boss is not easy to deal with with the current configuration, you can try another combination, and the gameplay is extremely diverse. The only thing is that at first, it may be a bit chaotic because of the many operations, but after getting used to the operation, you can fully appreciate the fun of the combat system of this game.

Even FF’s classic “Enemy Skill” has been reproduced, as long as you use the soul block to catch the enemy’s purple name move, you can absorb the move (use it in a square).

If you play FF14, you can have more fun in the game

It is said that many members of the development team of “Final Fantasy Origins of Stranger in Paradise” are players of “FF14” (the reporter himself is also), so there are many elements that pay tribute to “FF14” throughout the game; if you are also FF14 Players, then it will be more fun and intimacy when playing “Paradise Stranger Final Fantasy Origins”. For example, the profession to be used is determined by the weapon, and the profession can be freely changed at any time, which is the design from “FF14”. In addition, there are many professional skills that are tribute/quoted from the design of FF14, such as the “continuous magic” of the red wizard, the axe / warrior has a powerful blood-sucking ability, etc., those who play FF14 can understand it at a glance.

It’s cool to hack it with a big axe

The picture quality is flawed. I don’t know why it is worse than “Nioh 2”

Many comments or player opinions have mentioned that the picture quality of this game is poor, and this point is undeniable; the reporter played the PS5 version, but did not feel that this is the picture quality that the PS5 game should have. Compared with PS4 games, it is also in the middle and lower reaches: not only are the textures poor, but the three-dimensional effect is also unsatisfactory. The most obvious thing is that even the hair of the characters will be “scum”. It is already 2022. This kind of picture quality is definitely not ” Masterpiece” should have the level of progression. The most puzzling point is that the picture of “Nioh 2” obviously looks much more beautiful. I don’t know why the picture of “The Stranger in Paradise” after three years or so is backwards.

When you close up, you will feel that the game screen is just average in terms of PS4.

The plot performance is embarrassing and the top is not smooth. It is recommended to try to switch to English dubbing

In addition to the picture quality, another aspect of this work that is often criticized is the plot and cutscenes. It mainly uses fragmented narration but does not master the way of telling the story well. The cutscenes are very embarrassing regardless of the lines and pictures. Basically, Every time the plot CG will mention “Chaos” repeatedly, so that jokes such as “Your whole family is Chaos” are derived among players. I also agree that there are some problems in this regard. I suggest two methods. One is not to take all the plot as a comedy film too seriously, or to change the pronunciation from Japanese to English, and the embarrassment of changing to English background words is greatly reduced ( Although still quite embarrassing). Although the protagonist’s Japanese partner, Kenjiro Tsuda’s voice is very good, but the lines are often too that, it is difficult to match…

I really want to know how many times “Chaos” appears in the whole game’s plot

If it is too difficult to play, try connecting

The reporter chose the Hard difficulty at the beginning, which is really not easy, mainly because the monsters have high attack power and low fault tolerance rate. If they are hit, half or even 80% of their health will be deducted. In fact, the attack power of monsters is not a big problem, because the game There are many methods of reducing damage, recovering HP or sucking blood, etc., the most fear is being besieged by monsters or sneak attacked for a second, and then you have to return to the respawn point and run through; you have to attack Boss steadily, otherwise ” Greedy Knife” will have to fight again after being instantly killed by the Boss counterattack.

However, if you play online with friends or other players, the difficulty of the game will be greatly reduced. As a result, the player’s character ability is stronger than that of the computer. More importantly, in the online mode, even if a player is exhausted, he can still use Phoenix. Feather or rescued by other players consuming healing agents, unlike the stand-alone mode, as long as the player falls down, he will immediately return to the respawn point. This alone has greatly reduced the difficulty of the game. Players can also use professional battles that can complement each other. With proper coordination, even Bosses in Hard difficulty can be crushed by “hold and fight”. Unlike solo, you have to be careful not to be sent back to the spawn point by the boss.

The connection mode can be resurrected in place, and the difficulty is immediately reduced a lot

The music is slightly inferior to other FF games

The music of FF games has always been a major focus, but the performance of “The Stranger in Paradise” is average in this regard, which is a bit inferior compared to other FF games. The advantage is that a lot of scenes and music from other FF games are quoted, such as FF13’s “サンレス水鳷”, FF3 and FF14’s “Crystal Tower”, etc., of course, it is a good thing for FF fans, but the music and arrangement level in the game are not good. It’s very good (there may be too many FF14s with excellent music, and the requirements are also strict), and it feels a little fly in the ointment.

Brief Summary: Works for Action Game Fans

Although “Final Fantasy Origins of Stranger in Paradise” has one of the best combat systems in the entire game in recent years, the game cannot be said to be perfect; if you pursue the integrity of the game and want a gorgeous game Graphics or an intuitive and smooth story, then this game may not be suitable for you. However, no matter how many shortcomings, it can’t hide the excellent design and playfulness of its combat system. If you are a loyal action game fan, as long as you have fun combat, you can completely ignore the other shortcomings of the game, then “A Foreign Land in Paradise” Human Final Fantasy Origins is what you have to play.

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