The video game employer accuses Garzón of stigmatizing the sector by regulating the loot boxes

by time news

Rodrigo Alonso

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The specific law that will control access to loot boxes in video games (loot boxes), that kind of random rewards that a user gets in exchange for a payment in titles like ‘FIFA22‘ o ‘Fortnite‘, is on its way to becoming a reality. The Ministry of Consumer Affairs has already presented the draft of the future regulation, which aims, among other things, prohibit minors from accessing them.

The arrival of the law was already advanced a few weeks ago in a meeting in which the Minister of Consumption, Alberto Garzonshared a table and conference with Jose Maria MorenoCEO of AVIthe employer of the Spanish video game that brings together companies as thriving as Sony, Microsoft, Electronic Arts or Nintendo.

So, the executive was surprised by the announcement.

Now, after the announcement of the arrival of the draft bill, it continues to be reaffirmed, in conversation with ABCin the “enormous damage” that the regulations will do to the industry.

“The government project is going to do a lot of damage and is going to stigmatize the sector. We hope that this comparison of the video game with games of chance causes us a big reputation problem », he points out.

The general director of AEVI also draws attention to the fact that Spain is the only one in Europe that is “associating the video game industry with something dangerous such as gambling addiction.” Although, it is true that other countries in our environment, such as Belgium or the Netherlands, have taken similar measures in the recent past with the aim of protecting underage users.

Moreno also remarks that Consumption has made the decision to regulate loot boxes without having “sufficient scientific evidence” about the damage, or dependency, that these can generate in consumers. It should be remembered that employers have always advocated self-regulation of loot boxes, something similar to what happens with PEGI ratings, which determine the right audience for a video game based on their age.

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