Preview of Hermetica, a medieval deckbuilder focused on alchemy

by time news

2024-03-24 15:00:39

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The reinvention of a deckbuilder involves adapting to the genre, and in the roguelite wave the flash of Hermetica It’s more than a dream. The demo of the new game developed by Red Mountain and published by Abylight Studios stands out in the Deckbuilder Steam Fest for form and playability. The journey to 16th century Toledo has a dark atmosphere: mythical beasts, turn-based combat with touches of Tetris, and amazing design.

The top tier of deck building games on PC It is the basis for any creator to go further. Hermetica’s innovation is a slam of the door on that idea with a deck-building game, card improvement, and even alchemy to knock down enemies. And all with an art that perfectly identifies the game among dozens of proposals of the same genre.

The map after each fight, very Slay the Spire.

The Hermetica game structure is similar a la de Slay the Spire, a journey with phases until reaching the final boss. Alchemy, improvements, shops along the way and a lot of fighting, in this case on a journey to medieval Toledo with a special rediscovery of the environment…and its fantastic beasts.

Con more than 100 cards Exposed throughout the gameplay, entering Hermetica battles is the point of innovation. This tactician bases its gameplay on the two abilities of each card: movement around the board designated by pieces like Tetris and the power of face one. And there the compilation of combos is essential as well as the elements with their respective weaknesses.

The staging with the board of each battle.

Mercury, salt and sulfur close the advantage scheme to double the damage of each attack, always present on the screen. The decision-making, mobility and adjustment of each card seems simple, but the complexity with advancement expands the battle scenario and makes the experience much more enjoyable.

The setting is the strong point of Hermetica and the playability improves with progress, especially when the deck expands the possibilities. And although we get a somewhat slowed-down feel to the action, the gameplay is quite good with substantial improvement with each fight.

The mechanics of complementary objects to attacks are another success in that sense. The action of the candle is one of the most initial and at the same time reveals the night/day system of the game with more risks of enemy creatures in that transition. And there the positioning and control of the enemies is essential.

The card booster during the run.

The possibility of burning cards to get energy is just a plus that shows how well the environment is inserted into the gameplay. A detail that perfectly defines Hermetica as a perfect roguelike to savor the demo and whishlist if you are a fan of the genre. It will arrive on PC and consoles throughout 2024.

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